Using torque to test physics engine
by adder_noir · in General Discussion · 07/06/2007 (11:11 am) · 2 replies
Hi!
Quick question about game development, specifically physics. Should I learn to program in OpenGL to render objects to test out my chosen physics engine as was recommended to me by someone or can I simply do it in Torque?
I'm a bit confused and have never used OpenGL before but seeing as I am planning on buying an Indie license for Torque to develop my game in I was wondering can I use the Torque engine to render objects and test their behaviour with my chosen physics engine? If so how hard would it be?
Thanks in advance.
Quick question about game development, specifically physics. Should I learn to program in OpenGL to render objects to test out my chosen physics engine as was recommended to me by someone or can I simply do it in Torque?
I'm a bit confused and have never used OpenGL before but seeing as I am planning on buying an Indie license for Torque to develop my game in I was wondering can I use the Torque engine to render objects and test their behaviour with my chosen physics engine? If so how hard would it be?
Thanks in advance.
#2
[noob question]Exactly what would make it so difficult?[/noob question]
*Edit*
Would I be better off tweaking the existing physics engine to get something I wanted? Like realistic behaviour of tracked vehicles and such like? Is that a more feasible idea?
07/06/2007 (11:19 am)
I see thanks for the quick reply! Any idea where I could find a link for those resources?[noob question]Exactly what would make it so difficult?[/noob question]
*Edit*
Would I be better off tweaking the existing physics engine to get something I wanted? Like realistic behaviour of tracked vehicles and such like? Is that a more feasible idea?
Torque 3D Owner mb
Yes.
If so how hard would it be?
Very.
Some people have implemented physX and ODE in torque and have posted resources on it but it's not a simple task.