Compiler warning.. help
by Emiliano Gusmini · in Torque Game Engine Advanced · 07/06/2007 (4:48 am) · 2 replies
Hi all,
i have this error during compiling process:
10>..\engine\gfx\D3D\gfxD3DDevice.cpp(39) : warning C4482: utilizzata estensione non standard: enum 'GFXVertexColor::ColorOrdering' utilizzato nel nome completo
i've followed instructions found in TDN..
i've tried to use DX SDK April 07 instead October 06 but nothing.
i use VC++ 2005 Express
i have only this warning.. is it "normal"?
if i lunch the demo i have no errors..
thanks in advance
i have this error during compiling process:
10>..\engine\gfx\D3D\gfxD3DDevice.cpp(39) : warning C4482: utilizzata estensione non standard: enum 'GFXVertexColor::ColorOrdering' utilizzato nel nome completo
i've followed instructions found in TDN..
i've tried to use DX SDK April 07 instead October 06 but nothing.
i use VC++ 2005 Express
i have only this warning.. is it "normal"?
if i lunch the demo i have no errors..
thanks in advance
#2
i'm new to VC++ 2005 and Microsoft related compiler..
i'd like to be secure that there are no real errors befor starting to play hard with code and scripts.
you know.. there is so less docs about TGEA and many people says that TGEA is incomplete..
i hope GG release a full documented version ASAP.
meanwhile, i believe in this forum!
thanks again
07/06/2007 (9:10 am)
Thank you very much.i'm new to VC++ 2005 and Microsoft related compiler..
i'd like to be secure that there are no real errors befor starting to play hard with code and scripts.
you know.. there is so less docs about TGEA and many people says that TGEA is incomplete..
i hope GG release a full documented version ASAP.
meanwhile, i believe in this forum!
thanks again
Torque Owner Hadoken
By the way, even if the compiler knows what you mean, using enums followed by :: usually confuses intellisense