Alternative Fire Modes
by Stuart Campbell · in Torque Game Engine · 07/29/2002 (11:30 pm) · 7 replies
Hi there,
Im am totally lost as to how to add multiple weapon fire modes. (e.g. mode1 (leftclick) single-shot, mode2 (rightclick) three-round-burst). Could someone please explain to me how i would go about adding this or give a general explaination on how the engine and scripts are communicating in order to change the "states" found in the weapon definitions.
Thanks,
Stuart Campbell
Im am totally lost as to how to add multiple weapon fire modes. (e.g. mode1 (leftclick) single-shot, mode2 (rightclick) three-round-burst). Could someone please explain to me how i would go about adding this or give a general explaination on how the engine and scripts are communicating in order to change the "states" found in the weapon definitions.
Thanks,
Stuart Campbell
About the author
#2
Gimme some time later tonight and I'll post a little how-to if I get time.
The trouble is that you need to make sure that the mouse buttons are triggering the correct trigger states.
You want mouse button 1 to trigger state 0 (normal fire) then write a function so that button 2 triggers state 1, add a handler function in the OnTrigger handler that switches weapon states if trigger 1 pressed.
I think crime force actually did this for 3 round burst of its MP5.
Phil.
07/30/2002 (12:44 am)
Actually, i dont think this is THAT hard. I was playing with the triggers the other day.Gimme some time later tonight and I'll post a little how-to if I get time.
The trouble is that you need to make sure that the mouse buttons are triggering the correct trigger states.
You want mouse button 1 to trigger state 0 (normal fire) then write a function so that button 2 triggers state 1, add a handler function in the OnTrigger handler that switches weapon states if trigger 1 pressed.
I think crime force actually did this for 3 round burst of its MP5.
Phil.
#3
Doesn't seem too complex... Or just call me dumb :)
07/30/2002 (4:39 am)
Surely some code (so there is an altfire setting) and a rewrite of the state machine, so the weapon has 2 different firing modes?Doesn't seem too complex... Or just call me dumb :)
#4
-Tim aka Spock
07/30/2002 (4:53 am)
I haven't actually looked at it. I was basing my statement on what Tim Gift had said in a private associate thread.-Tim aka Spock
#5
Im guessing noone has discovered a convienient way to do this with scripts?
07/31/2002 (1:55 am)
Im not the most proficient C coder out there so i wouldnt really know where to start modifying the state engine. Im guessing noone has discovered a convienient way to do this with scripts?
#6
07/31/2002 (5:08 am)
Triggers can be done in script.
#7
Well it wasnt hard at all after all =)..
However, in my modification of the triggers i need to be able to eject a casing object from the weapon manually (i.e NOT from the state machine)... does anyone know how this can be done?
-Thanks Once Again
08/02/2002 (6:03 pm)
Heh, Well it wasnt hard at all after all =)..
However, in my modification of the triggers i need to be able to eject a casing object from the weapon manually (i.e NOT from the state machine)... does anyone know how this can be done?
-Thanks Once Again
Associate Tim Newell
Max Gaming Technologies
-Tim aka Spock