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3ds export problems

by Nicholas Ferrell · in Artist Corner · 07/05/2007 (4:38 pm) · 5 replies

I've always hated using 3ds maxto export.. mainly cause it never works, so i usually export to milkshape then to the game. But I'm gonna learn how to export form 3ds if it kills me. I've exported some objects but tehre alot of problems im finding

Right now I'm trying to export a health cross.. thingie.. refills your hp. I'm using the dts exporter script that came for 3ds max 9 and the exporter.

1.) The main problem is when I export, it comes up white in game.. likes theres no texture. The texture and the model are in the same folder

2.) It wont even export now. When i look at hte dump file it shows

"Errors:
Error #max1:Unexpected material type on mesh "Hp2"."

3.) Even though I have a bounds box, i can still walk through it...

Any help would be very good. I just started using torque a few days ago.. and forgive me if you dont understand what im trying to say.

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  • Multiply object export

  • #1
    07/05/2007 (5:16 pm)
    A1) Make sure your textures are all power of 2 and either a PNG or a JPG.
    A2) Make sure your material type that you are assigning is either "standard" or "multi/sub-object" with "stanard" sub mesh types. No other types are supported.
    A3) Bounds does not mean collision. As per the documentation Bounds is clearly defined as a shape that defines the shapes local world. If you want Collision you must add Collision shapes as per the documentation.
    #2
    07/05/2007 (5:29 pm)
    1.) it is, its 128x128
    2.) its standard
    3.) i figured that out about 3 seconds after posting lol

    still not working lol
    #3
    07/06/2007 (3:58 pm)
    I dont know if this will help, but..

    www.3drogue.com/DTSexample.html
    #4
    07/06/2007 (4:34 pm)
    I made a new object since i some how got the blue cross to work, this time i made a healthkit.. made the texture 1024x1024

    Once again. its still white.. i got the alpha to work.. uh .. somehow.. but yea.. my biggest problem with this engine is 90% of the time i export it never works. I check the file names for capitolization numbers evrything, if they are the same. and they are. But it never ever shows up in game the first time.
    #5
    07/20/2007 (1:04 pm)
    The bitmap is on the same folder as the DTS file?