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Milkshape

by Tyler Pflueger · in Torque Game Engine · 07/05/2007 (10:35 am) · 1 replies

I want to make unconnected joints but i can't find a way it always connects..and when i try to use textures it doesn't work and then when i make it 3d they have missing parts on the other side that when i play it, it shows up in the game with no texture, just white, and missing parts in the back and then it shows the gun across the screen.

#1
07/09/2007 (8:56 pm)
Joint Problem: After placing a joint, press Ctrl+Shift+A to deselect everything, then place your new joint. MS3D creates bones automatically from the currently selected joint to the new one created
TommyGun Problems: Yeah, Ken Finney forgot one step with the gun tutorial. After you extrude the faces you've made and duplicate that selection to bring over to the other side, you need to reverse the duplicate's vertex order. To do that, press Ctrl+Shift+F while the duplicated faces are selected. To fix the white model problem, make sure that the texture you've assigned to the gun is sized in a power of 2 (256x256,512x512,1024x1024). And finally, if the gun is horizontal across the screen, use the rotate tool with the whole model selected to spin it in the top viewport as necessary.

Hope that all helps you,
BrYcE