New High res Ninja model
by Grim Moroe · in Game Design and Creative Issues · 07/04/2007 (12:33 pm) · 17 replies
This is a new high res model that I am going to use for normal maps for my latest TGEA character.
All C&C welcome.

All C&C welcome.

#2
07/04/2007 (1:27 pm)
Its great what program did u use to create ot
#3
07/04/2007 (1:57 pm)
Classy, superb attention to proportions etc. Great work, show more :D
#4
Zach The modeling was done in trueSpace 7.5 and the cloth was simulated in Maya 8.5.
I am not sure yet but since Maya has a full export plug-in for torque I will probably animate in Maya and motion builder.
07/04/2007 (2:38 pm)
Thanks guys for all the kind words!Zach The modeling was done in trueSpace 7.5 and the cloth was simulated in Maya 8.5.
I am not sure yet but since Maya has a full export plug-in for torque I will probably animate in Maya and motion builder.
#5
07/04/2007 (2:53 pm)
Looks great! Nice work.
#6
07/05/2007 (1:28 am)
Scorpion (Mortal Kombat) meets Ninja... Very nice!
#7
07/28/2007 (5:38 pm)
Nice work! You should post post some pictures of the character in your TGEA Environment.
#8
08/08/2007 (10:51 am)
Nice work, but i would like see him in combat,still very good
#9
08/09/2007 (5:22 pm)
Grim moroe would you want to join my project it is ninja conquest if your interested email me at jessedean6473@yahoo.com
#10
Two things stand out to my eye. The feet could look more human. Also the spot where the thighs meet the torso appears to be too thin. You put in good musculature for the thighs but then neglected the muscles in that area. Aside from those little items, its great!
08/16/2007 (11:29 am)
It looks good. It's better than I could do :]Two things stand out to my eye. The feet could look more human. Also the spot where the thighs meet the torso appears to be too thin. You put in good musculature for the thighs but then neglected the muscles in that area. Aside from those little items, its great!
#11
I think the problem with the feet is that they seem to be flipped sideways. If you look at them, they are concave on the outside and flat on the inside - this should be the opposite.
Still, better than I could do! :)
08/16/2007 (1:00 pm)
Very nice looking model!I think the problem with the feet is that they seem to be flipped sideways. If you look at them, they are concave on the outside and flat on the inside - this should be the opposite.
Still, better than I could do! :)
#12
I can assure you guys that the anatomy is spot on I have a very good set of references and my clothing and shoes were made around that. I think the angle just makes it look odd. Anyways, I have been working on the high resolution stuff for normal maps and wanted to show the skull.
09/03/2007 (4:36 pm)
Thanks guys,I can assure you guys that the anatomy is spot on I have a very good set of references and my clothing and shoes were made around that. I think the angle just makes it look odd. Anyways, I have been working on the high resolution stuff for normal maps and wanted to show the skull.
#13
09/03/2007 (5:25 pm)
Very nice stuff Grim! Keep it up man
#14
I baked out the normal maps and started painting the textures on the low resolution mesh.
09/05/2007 (2:13 am)
Thanks Brian,I baked out the normal maps and started painting the textures on the low resolution mesh.
#15
09/05/2007 (10:03 am)
Your ZBrush work is really inspiring!
#16
Off the top of my head -
Too symmetrical, both sides of the body look exactly the same
Forearms look too fat
Laces underneath the forearm guards look too perfect
The sleeveless mesh shirt has weird arm openings
Lats look too big, plus it looks they are making a weird dent in the vest
Skirt looks too short
Katana's handguard looks weird
Lacing on sheath looks too perfect
Katana looks too generic in general
Torso+Legs in general look really strange
Torso doesn't look defined
Quads and hamstrings look oddly shaped and proportioned
Hope that helps.
09/23/2007 (6:44 am)
Looks like a great start!Off the top of my head -
Too symmetrical, both sides of the body look exactly the same
Forearms look too fat
Laces underneath the forearm guards look too perfect
The sleeveless mesh shirt has weird arm openings
Lats look too big, plus it looks they are making a weird dent in the vest
Skirt looks too short
Katana's handguard looks weird
Lacing on sheath looks too perfect
Katana looks too generic in general
Torso+Legs in general look really strange
Torso doesn't look defined
Quads and hamstrings look oddly shaped and proportioned
Hope that helps.
#17
09/27/2007 (6:28 am)
That is some sick work man very good job, but as deadm4n said it is pretty inspiring it makes me want to keep at and keep practicing.....look forward to seeing more of your work
Torque Owner Chip Lambert
Crusader Games