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Try to transform eyenode that does not exist in model"???

by Torquexo · in Torque Game Engine Advanced · 07/03/2007 (7:12 pm) · 0 replies

When I use TGEA_Debug mode loading DTS model that be exported by myself, the engine will report "try to transform eyenode that does not exist in model" error. The DTS model that I used is from TGE1.5's shapes folder playerOrc max model file. I use max2dts plugin to export this model in 3dmax, and it running OK in TGE, but it running Error in TGEA_Debug mode. Who can tell me why about this problem??????

Help me ~~