Older dso versions of lighting kit .cs.sgo files ?
by Orion Elenzil · in Torque Game Engine · 07/03/2007 (2:21 pm) · 3 replies
We've got a version of sgDecal.cs.sgo which uses DSOVersion 36, but our codebase only handles 33.
(client/littleEndian. i presume bigEndian has the same issue).
how can we get the older versions,
or better, why not just release the .cs files, as this is sure to come up for folks as time goes on.
(client/littleEndian. i presume bigEndian has the same issue).
how can we get the older versions,
or better, why not just release the .cs files, as this is sure to come up for folks as time goes on.
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Associate Orion Elenzil
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folks might find it useful in general to add the following bold line to consoleFunction.cc:
if(version != Con::DSOVersion) { [b]Con::warnf("exec: incorrect DSO version: got %d need %d. file = %s.", version, Con::DSOVersion, nameBuffer);[/b] ResourceManager->closeStream(compiledStream); compiledStream = NULL; }