Game Development Community

Inserting prefabs

by Lee Latham · in Constructor · 07/03/2007 (2:09 pm) · 2 replies

I finally figured out (with help from the forums) how to get Constructor to see a prefab, but when I try to insert it into my scene, the textures aren't there. I open the *.csx file from the prefab directory and it's fine.

Am I doing something wrong? The documentation wiki is conveniently blank on the subject of prefabs.

#1
07/03/2007 (4:55 pm)
Uh might be one of 3 things (that I know of)
1:invalid faces in model that constructor isnt picking up
2:Kentucky Fried textures
3:Compilation error

How to fix these
1:redo model
2:redo texture
3:export as legacy dif
#2
07/03/2007 (6:11 pm)
Hmm, well, I have yet to be able to use the new plain jane "export to dif", but only legacy, so presumeably that's not it.

The model exports okay if I slap any random texture on it.

And the textures are okay if I open the csx file, as opposed to bringing it in as a prefab. It's only as a prefab that it lacks the textures.

So I don't think that's it.