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Problems with tutorial.base demo

by Dylan Nicholson · in Torque Game Engine · 07/02/2007 (9:48 pm) · 2 replies

Hi,

I downloaded the tutorial.base demo from http://www.codesampler.com/torque.htm. If I use the EXE that is supplied, everything works fine. But if I try to use my own EXE built with the SDK source, I get 3 strange problems

a) Everything is too bright - this is especially noticeable at the bases of the mountains, they're white, not grey.

b) When I load up the World Editor, in Inspector mode, there is no tree in the RHS panel to select objects from - I can only select them directly from the 3D visualisation.

c) When I click where the tree should be, in debug mode, it crashes - always somewhere in side the memory-management code, but triggered by different source calls.

I've tried all 3 VS2005 configurations (Debug/Release/Debug_FastRelight) and both VS2003 configuraions (Debug/Release), all have the same problems.

I've done several rebuild alls, deleted all the .dso's etc. etc., nothing seems to work.

The only thing I haven't tried yet is building under VC6 - but that can't possibly be the problem can it?

Thanks for any advice,

Dylan

#1
07/03/2007 (6:21 am)
I believe that version was compiled with TGE 1.2 or 1.3, before the lighting kit was integrated. Try changing the sun's elevation and azimuth to reduce the brightness. I'm not sure why the tree would be gone in the inspector. Are you doing a full rebuild with 1.5.2? Hmmm... I haven't tried the mission from codesampler in a long, long time, and never with another version of the engine.
#2
07/03/2007 (2:47 pm)
Well at this point I think I can manage without that tutorial.
I actually reinstalled the SDK package itself, and those executables don't work with that tutorial properly either.