Game Development Community

Using X Files

by Steven B · in Torque Game Engine · 07/01/2007 (4:46 am) · 2 replies

Hi,
I have 1.4.2
I was wondering if anybody has come up
with a way to use .X files with torgue.

I tried and older xfile importer for blender
and some of the model showed up and that
is it. So blender is not an answer, unless someone
has a great importer for it.

I have a bunch of x files that I can use but converting them
seems to be out of reach.

Thanks
Steve

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#1
07/01/2007 (5:14 am)
I've had a lot of problems with the DirectX file format too.

Here are some options that have worked for me in the past:

3DWin

fragMOTION

3D Object Converter

MilkShape

Okino

The DirectX SDK includes DirectX exporters for Max & Maya. The Maya plug-in comes pre-built, you'll have to compile the Max one yourself.
#2
07/01/2007 (7:33 am)
You could also try Deep Exploration.

download demo here:

www.righthemisphere.com/support/downloads/download.php

us that and convert the .x files to lwo or 3ds then import into blender that way.