Using X Files
by Steven B · in Torque Game Engine · 07/01/2007 (4:46 am) · 2 replies
Hi,
I have 1.4.2
I was wondering if anybody has come up
with a way to use .X files with torgue.
I tried and older xfile importer for blender
and some of the model showed up and that
is it. So blender is not an answer, unless someone
has a great importer for it.
I have a bunch of x files that I can use but converting them
seems to be out of reach.
Thanks
Steve
I have 1.4.2
I was wondering if anybody has come up
with a way to use .X files with torgue.
I tried and older xfile importer for blender
and some of the model showed up and that
is it. So blender is not an answer, unless someone
has a great importer for it.
I have a bunch of x files that I can use but converting them
seems to be out of reach.
Thanks
Steve
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#2
download demo here:
www.righthemisphere.com/support/downloads/download.php
us that and convert the .x files to lwo or 3ds then import into blender that way.
07/01/2007 (7:33 am)
You could also try Deep Exploration. download demo here:
www.righthemisphere.com/support/downloads/download.php
us that and convert the .x files to lwo or 3ds then import into blender that way.
Torque Owner Tim Heldna
Here are some options that have worked for me in the past:
3DWin
fragMOTION
3D Object Converter
MilkShape
Okino
The DirectX SDK includes DirectX exporters for Max & Maya. The Maya plug-in comes pre-built, you'll have to compile the Max one yourself.