Game Development Community

Contetn packs and starter kits ported to TGEA

by Emiliano Gusmini · in Torque Game Engine Advanced · 06/29/2007 (12:38 am) · 6 replies

Hi all,
i'd like to know if there is a list with the content packs and starter kits already ported to TGEA or which one are "ready to go".
thanks to all in advance.

#1
06/29/2007 (1:03 am)
You can download Starter.FPS and Starter.Racing packs for use in TGEA.. you can find them on the forums.

With a bit of work and help from a few forum threads, the RTS starter pack can be ported to TGEA.

As for the other content packs, I think anything with .dif's just need to be re-exported to TGEA and they should work.
#2
06/29/2007 (1:12 am)
And material scripts will need to be written.
#3
06/29/2007 (1:16 am)
Thank you for fast answering!
i'll start to study the demos..
hard work, guys.. hard work.. :)
#4
06/29/2007 (5:15 am)
Tridinaut's Medieval Weapons Pack is TGEA ready, and AFX for TGEA has moved into the testing phase. Those, by far, are the two best content packs I've ever purchased.
#5
06/29/2007 (6:59 am)
I'd like to port an old game (already developed by myself) and i think the right start is RTS starter kit and RTS enviroment pack.
some one use it?
someone has already ported those products to TGEA?
other idea for a right warm up?
#6
06/29/2007 (7:23 am)
RTS Starter Kit has some code in the owner forums for those who want it running in TGEA. I haven't touched it in a while but it worked a few months ago. RTS Environment pack works without any changes, though you'll want to make materials definitions for most things. In general if it is a DTS you just need to make a materials script to tell it how to render the materials. DIFs need to be recompiled. Code is a mix. If it is script it's pretty easy. If it is C++ code then it's easy for anything that isn't graphics related for the most part. Anything graphics related will involve some porting from OpenGL to GFX.