Modernization Kit Beta Thread 2
by ArmedGeek · in Torque Game Engine · 06/27/2007 (8:46 pm) · 344 replies
I think it is way past time to create a new thread for MK.
The original thread can be found here www.garagegames.com/mg/forums/result.thread.php?qt=58532
Modernization Kit website : tmk.superiorcode.com/
Username: torqueUser
Password: tMK60152
The original thread can be found here www.garagegames.com/mg/forums/result.thread.php?qt=58532
Modernization Kit website : tmk.superiorcode.com/
Username: torqueUser
Password: tMK60152
#342
Looks like its always in the same places too, so somewhere in the source the Auto-Gen functions are cutting out info.
09/21/2009 (11:39 am)
The Auto-Generate Materials function seems to be corrupting some of the materials files upon generation.Looks like its always in the same places too, so somewhere in the source the Auto-Gen functions are cutting out info.
#343
I tried
http://www.ttrgame.com/MK/MKcode/mkdownload.html
and it accepted my username and password, but the destination page for the final download is broken.
02/03/2010 (12:45 pm)
Is this Kit no longer available? Can someone send me the code ? (it is freeware, correct?) I tried
http://www.ttrgame.com/MK/MKcode/mkdownload.html
and it accepted my username and password, but the destination page for the final download is broken.
#344
02/03/2010 (7:18 pm)
Nevermind, its working now
Torque Owner CSMP
MP Studios
There are only minor errors in the console for the basic.exe using the same exact scripts as the advanced/TMK.exe.(and the both "seem" to be inter-compatible with multiplay)
BTW: The MG Starter Kit has some $pref:: variables that made it difficult to merge over correctly giving me fatal errors whenever an interior entered the view, Upon merging stock TGE prefs it worked... I will investigate further to find out which $pref exactly was the culprit.
Edit: OK, $pref::Interior::VertexLighting = "1"; was officially the reason of crashing whenever an interior enters the view, simply disabled this and now I have all my other $pref variables back! :)