Game Development Community

Torque won't work

by CodingChris · in Torque Game Engine · 06/27/2007 (3:30 am) · 5 replies

Hi,
My friend wants to help me test my game. But there's a big problem, Torque won't start on his computer. I gave him a zip file with my game in it, but it won't work. Torque must run on his PC, because I installed the whole SDK and it worked fine. This is his log:
//-------------------------- 6/27/2007 -- 09:21:56 -----
Processor Init:
   Intel Pentium III, ~1.00 Ghz
     (timed at roughly 999 Mhz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

Initializing chunk mappings...
   o 'TEXT' maps to TextChunk
   o 'SCHK' maps to UnknownChunk
   o 'SCHK' maps to SimChunk
setModPaths: invalid mod path directory name: 'creator'
--------- Loading MODS ---------
Loading compiled script Game/main.cs.
setModPaths: invalid mod path directory name: 'creator'
Loading compiled script common/main.cs.
Loading compiled script Game/client/defaults.cs.
Loading compiled script Game/server/defaults.cs.
Loading compiled script Game/client/prefs.cs.
Missing file: Game/server/prefs.cs!
Missing file: creator/main.cs!
Error: Unable to find specified mod: creator

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: FPS Starter Kit ---------
Loading compiled script Game/client/init.cs.
Loading compiled script Game/server/init.cs.
Loading compiled script Game/data/init.cs.
Loading compiled script Game/data/terrains/highplains/propertyMap.cs.

--------- Initializing MOD: FPS Starter Kit: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script Game/server/scripts/commands.cs.
Loading compiled script Game/server/scripts/centerPrint.cs.
Loading compiled script Game/server/scripts/game.cs.

--------- Initializing MOD: FPS Starter Kit: Client ---------
CS Games
Loading compiled script Game/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device not detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the D3D display device...
Setting screen mode to 800x600x24 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  24 color bits, 32 depth bits, 0 stencil bits
Creating a new rendering context...
"OpenGL" display device not found!
Activating the D3D display device...
Releasing the device context...
Destroying the window...
Setting screen mode to 800x600x24 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  24 color bits, 32 depth bits, 0 stencil bits
Creating a new rendering context...
"Voodoo2" display device not found!
Loading compiled script common/ui/defaultProfiles.cs.
Could someone please help me?

#1
06/27/2007 (3:59 am)
What video card is he running? Looks like Torque can't find a rendering device. Try switching between OpenGL/DirectX mode.
#2
06/27/2007 (3:44 pm)
Yes.. it seems that opengl is not found in that system.. maybe a very very old integrated graphics chip...and tge dx implementation is just like a opengl translation or something like that.. it does not use dx directly

that should be the cause of the crash

the machine maybe its old or does not have a good enough graphic adapter


Cheers
#3
06/28/2007 (6:54 am)
The graphic adapter is good enough, because it does work, when I install the whole sdk. I edited the prefs.cs file.The game should now use Direct3d or not? What about the file dxver.exe? Is it needed what does it do?
#4
06/28/2007 (9:07 am)
Does the SDK Release version work or just the Debug Version?
#5
06/28/2007 (9:14 am)
The version from myaccount does work fine.