Game Development Community

This book good for TGEA?

by Jared Reno · in Torque Game Engine · 06/26/2007 (8:13 am) · 14 replies

Hey
Im a Brush based level builder and I saw this ad for this book on this site and so I ordered it. As I go through this forum I see most people either hate it (some people like it) or having issues with it. Now is this a good book to buy or not? Did I waste my money cause I really want to use torquescript. Also is this only for TGE or is it good for TGEA cause even though Im using the demo, when I get enough money ill buy TGEA. Thanks for the help?

#1
06/26/2007 (8:24 am)
GPGT is good for TGE and TGEA. You can script in both. The book how ever is no longer supported and there are some issues with it. I hope that helps answer your question.
#2
06/26/2007 (9:40 am)
No longer supported? Whats that mean. And please point out some issues. And thanks this is helping.
#3
06/26/2007 (9:59 am)
Well, I don't own TGEA, but the Torque scripting language is in both TGEA and TGE. A lot of the example script no longer works correctly in the book due to engine changes.

The author of the book is no longer updating the book/script on different versions of the TGE/TGEA engine. So when there is an engine change and some of the functionality of the engine changes, the author does not update the book. He is currently working on a second book and I believe alot of things will be in there, hopefully.
#4
06/26/2007 (10:38 am)
The example script you say? The script works but the examples dont. The script is the same right?
#5
06/26/2007 (11:58 am)
Most of the examples no longer work. To put it not so nicely, the book is useless at this point. It does have some examples that still work, but more of them do not. Look at the forums here, most of the problems go completely unanswered.
#6
06/26/2007 (2:14 pm)
That sucks. So basicly I wasted my money. Great. What can I do about this then?
#7
06/26/2007 (3:00 pm)
I have this book.. i havent read it all.. but the lesson kit example application works with tge 1.5.2 so is maze runner .. but as i say i havent read it all.. so i havent tried example scrips that dont work

yes .. it sucks that this book isnt updated anymore for more recent versions of torque...

cheers
#8
06/26/2007 (3:29 pm)
Well I called my local bookstore in time. Getting diff book (forum above this one book) woot. second edition
#9
12/17/2008 (10:00 am)
I'm new to Torque but, I am an experienced C++ programmer.

I was never able to use this resource because the code implementations were
to tightly integrated into it's proprietary framework.

It was more like a demo, it looked nice, and I would have liked to use the code examples
to learn more about torque programming.

However, IT WAS NEVER POSSIABLE to generally apply the code.
It required WAY TOOO... much analytical analisys. IT WAS WAY OVERCOMPLICATED.

There were no reusable fundamentals that could be considered "Tools".

In the end. It was totally useless to me.
#10
01/09/2009 (5:10 am)
Wait... so this book is basically unuseable for TGE 1.5.2?

I've just ordered it along with Multiplayer Game and Engine Programming in TGE. :/
#11
01/09/2009 (6:52 am)
@Ian:

I disagree with most of the comments on this thread. This is a very good intro and tutorial on TorqueScript, and is 95% applicable to TGEA. If you're expecting it to teach you game programming, then I can see how it can be frustrating, with the engines changing, etc.

However, if you use it as a reference, it is absolutely great. For example, When I needed to learn how to use the GUI system, I cracked this book open, and it had the most important GUI elements described, how to use them, how to process the events, etc. By far, it is my favorite of the torque books. But I guess my expectations were different from some of the folks above.
#12
01/09/2009 (7:09 am)
Hi Jaimi, thanks for the comment. Yeah I was talking to TomB in the IRC channel too and he was saying much along the same lines. I was hoping to learn programming, however I can pretty much figure things out I think as I am a scripter by day, and already have an idea on the C++ syntax, what I mainly what is a reference for how things work, what goes where, what data the engine expects, structures and so forth. So I hope all is not lost in that respect, I was looking for something from start->end as many resources/tutorials deal with snippets and then I have no idea how to progress.
#13
01/12/2009 (6:52 pm)
So this is the reason why the book is so hard to follow I gave up. Glad to see I'm not the only one with problems. Jared, I suggest you get the book 'Torque for Teens'. It guides you through making a game based on the starter.fps. It doesn't just teach you about torquescript however (although that is one of the features it covers), it teaches you how to make models in torque constructer, make audio in audacity, and of course design levels in the engine by using the terrain editor, creating and blending textures, change the sky, implement a water block, and gives you some info on lightning, fog, and other types of precipitation built into the game engine. This book is of course for people who are not wet-behind-the-ears, but still at some degree a beginner at 3D game development and want to develop in torque. So if you are already a game developer and don't need to relearn alot of the things you already know then the book may not be the best for you. If you are already a experienced developer maybe you should try using the individual tutorials on this site.
#14
01/12/2009 (7:17 pm)
Mine arrived a couple of days ago, and already it's helped myself and the programmer on the team. I'm not too far in yet, but so far so good.