Torque Terrain Editor - tiling. Please help.
by Jan Kavan · in Torque Game Engine · 06/25/2007 (7:26 am) · 3 replies
Hello,
We're currently struggling with a following problem. We'd like to make a very detailed terrain and
the only problem we didn't resolve so far is that we're not able to set tiling independently for geometry and texture. We can set square size, but it affects both - texture tiling and geometry and with our level of geometry detail the tiling is too obvious.
Any help will be greatly appreciated.
Thanks!
We're currently struggling with a following problem. We'd like to make a very detailed terrain and
the only problem we didn't resolve so far is that we're not able to set tiling independently for geometry and texture. We can set square size, but it affects both - texture tiling and geometry and with our level of geometry detail the tiling is too obvious.
Any help will be greatly appreciated.
Thanks!
About the author
Torque Owner Infinitum3D
2. Apply different layers
i.e, some areas have a grassy base (grass1) with a layer of a different grassy
texture (grass2) in some places, and grass3 in others. etc.
3. Use the folliage replicator to distract the eye from the terrain
4. Strategic placement of trees, bushes, fences, interiors, etc
Hope this helps.
Tony