Transparent problem
by Ilya Karimov · in Artist Corner · 06/24/2007 (1:18 pm) · 2 replies
Hello
I've got a character with group of clothes, that have transparent map.... i am using 3ds max...
How it is possible to sort object by self, without SORT::, to correct render or to corect fliped view effect???
I've got a character with group of clothes, that have transparent map.... i am using 3ds max...
How it is possible to sort object by self, without SORT::, to correct render or to corect fliped view effect???
#2
Geometry that has a "skin" modifier on it can't have any alpha channeled textures on it. THe deformations are too complicated for the engine to figure out the z-sorting.
07/18/2007 (9:53 pm)
One thing to note:Geometry that has a "skin" modifier on it can't have any alpha channeled textures on it. THe deformations are too complicated for the engine to figure out the z-sorting.
Yana
3ds max:as diffuse put picture.png, opasity too put picture.png 100% and at opasity parameters set Mono Chanel Output as Alpha
May-be we have some else way, but I cant find it and I dont use .dif
Are you right understand you?
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