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Transparent problem

by Ilya Karimov · in Artist Corner · 06/24/2007 (1:18 pm) · 2 replies

Hello

I've got a character with group of clothes, that have transparent map.... i am using 3ds max...

How it is possible to sort object by self, without SORT::, to correct render or to corect fliped view effect???

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  • #1
    07/08/2007 (11:42 pm)
    You must use *.png, but not saved by Photoshop 8 or 9, only 7, because they not normal reflect alpha-canal. I take from C:\Program Files\Adobe\Adobe Photoshop 7\Plug-Ins\File Formats\ png.8bpi and put to C:\Program Files\Adobe\Adobe Photoshop CS2\Plug-Ins\File Formats\

    3ds max:as diffuse put picture.png, opasity too put picture.png 100% and at opasity parameters set Mono Chanel Output as Alpha

    May-be we have some else way, but I cant find it and I dont use .dif

    Are you right understand you?

    nadeyus eto to 4to nuzno
    #2
    07/18/2007 (9:53 pm)
    One thing to note:
    Geometry that has a "skin" modifier on it can't have any alpha channeled textures on it. THe deformations are too complicated for the engine to figure out the z-sorting.