Game Development Community

Displaying Unicode in DirectX?

by Edward Koo · in Technical Issues · 05/09/2001 (11:24 pm) · 2 replies

How can i display Unicode such as chinese, japanese, korean words and etc in DirectX?

I know i can display them by running software such as NJStar Communicator before i run my game. But i notice they are games that can display it without external program. How they did it?

Any idea?

#1
05/10/2001 (4:18 am)
you can use GDI to drawtext.
#2
05/10/2001 (6:35 am)
Study the Text3d sample in the DX8 sdk, this uses the gdi to capture the text but uses D3D primitives to display it, so you don't stall the pipeline.

Joe