Displaying Unicode in DirectX?
by Edward Koo · in Technical Issues · 05/09/2001 (11:24 pm) · 2 replies
How can i display Unicode such as chinese, japanese, korean words and etc in DirectX?
I know i can display them by running software such as NJStar Communicator before i run my game. But i notice they are games that can display it without external program. How they did it?
Any idea?
I know i can display them by running software such as NJStar Communicator before i run my game. But i notice they are games that can display it without external program. How they did it?
Any idea?
About the author
#2
Joe
05/10/2001 (6:35 am)
Study the Text3d sample in the DX8 sdk, this uses the gdi to capture the text but uses D3D primitives to display it, so you don't stall the pipeline.Joe
fred