Game Development Community

Where are my animations?

by Benjamin Stoneking · in Artist Corner · 06/20/2007 (9:34 pm) · 11 replies

I've just completed my alien model with some difficutly. When I export I get it into the game but all I get is a stiff alien that refuses to move. I have all of my Animations start/end objects in there like jump run root and every thing. But its not working! Whats up... please help! :(

#1
06/22/2007 (3:46 pm)
Hello?

Please help me!
#2
06/24/2007 (5:49 pm)
What to stupid to be a real question?
#3
06/26/2007 (1:24 pm)
Have you tried looking at it in Showtool to make sure everything exported correctly?
#4
06/26/2007 (5:26 pm)
I can't get the showtool to work... I don't have a serial number to activate it.
#5
06/26/2007 (6:12 pm)
It's really difficult to help someone who can't even help himself. Post some information, check the dump file for the shape and see where those animations are getting culled etc.
#7
06/27/2007 (9:48 am)
Showtool has a demo version but if you have used up the evaluation time you could send the files to me (dallasfaniac@gmail.com) and I can check them out. If they work in Showtool but not in the game then it's probably something in your scripts and we can rule out the export.
#8
07/04/2007 (12:03 pm)
Here are a couple things I notice from your schematic:

1. Your mesh "player2" should NOT be parented to anything. It needs to float free.
2. You don't need the base01 -->start01 nodes. BIP01 should be your 'base" object.
3. you may want to parent your Bounds to the base01 object.
4. You should create a node called "unlink", parent it to bip01, and parent "cam" to "unlink"
5. parent "detail2" to bip01

hope that helps.
#9
07/04/2007 (5:19 pm)
Thanks for the help I'll try this... Now what do you mean my using BIP01 as base? SHould I Change its name to Base01?
#10
07/04/2007 (6:06 pm)
No, don't change it's name. I meant that it will be at the top of the hierarchy.
#11
07/04/2007 (6:18 pm)
Oops, looking over what I wrote, I mis-typed something.

On #3 I said "you may want to parent your bounds to the base01 object".

I should have said "you may want to parent your bounds to the BIP01 object".

FYI: Parenting the bounds isn't required, but it makes things easier if you are moving your player from one point to another.