Game Development Community

Detail Test: Tunnle

by Josiah Reeves · in Constructor · 06/19/2007 (4:46 pm) · 25 replies

Well I was wondering how much detail I could cram into a building so I made this. Amazingly theres no lag, so I could add more If I wanted
i174.photobucket.com/albums/w115/Manged_album/Picture17.pngi174.photobucket.com/albums/w115/Manged_album/Picture18.pngi174.photobucket.com/albums/w115/Manged_album/Picture19.pngi174.photobucket.com/albums/w115/Manged_album/Picture20.pngi174.photobucket.com/albums/w115/Manged_album/Picture21.pngi174.photobucket.com/albums/w115/Manged_album/Picture22.pngi174.photobucket.com/albums/w115/Manged_album/Picture23.pngi174.photobucket.com/albums/w115/Manged_album/Picture24.pngi174.photobucket.com/albums/w115/Manged_album/Picture25.pngi174.photobucket.com/albums/w115/Manged_album/Picture27.pngi174.photobucket.com/albums/w115/Manged_album/Picture26.png
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#21
09/07/2008 (12:30 pm)
Lol, yeah, I didnt make the texture with the caution marks.
#22
10/10/2008 (5:18 am)
I have to say that this is just awesome!
#23
10/27/2008 (4:55 pm)
....WOAH....
#24
11/25/2008 (7:21 pm)
Great job. Looks very pro. I can see some white pixels on the images. I get that as well. Not sure why. How have you avoided the crappy texturing? Any time I texture big structures it gets stretched and I try to adjust it and all hell breaks loose and I can't ever get it to look right again. Ever run into that problem? If so, how do you overcome it?
#25
12/01/2008 (1:36 pm)
Thanks :D

Cant say that I've ever had that problem when texturing. That can happen though when you have multiple faces selected that are not on the same plane and you have "as one" checked then when you press the center button it screws it up. There is a way to fix that.

Kevin Erkelenz and I are going to be doing some tutorials on Constructor starting with the basics, the first one will be free. I will be going over texturing on the first one.
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