Game Development Community

TGB 1.5 "Behaviours

by David Janik-Jones · in Torque Game Builder · 06/19/2007 (11:20 am) · 6 replies

In 1.5 the "Behaviours" idea seems very good. Besides the Breakout controls in the 1.5 beta, can someone let me know what sort of basic functions are GG going to provide via behaviours? And how many are we talking ... 10 or 100? Or are they all shown in the beta ($100 just waiting to spend) ...

"Behaviors are small bits of functionality that can be attached to, and configured through the editor without opening a script file and typing anything. With Behaviors it is possible to create entire games without writing a single line of script or ever leaving the Torque Game Builder tool!"

#1
06/19/2007 (11:25 am)
You can make a behavior to do just about anything. There are pre-existing behaviors available on TDN, but you can write them yourself as all--they are essentially just script files that you can attach to objects. The idea with that quote I think is that scripters/programmers can write behaviors and artists/level designers can easily use them in the editor.
#2
06/19/2007 (11:28 am)
Thanks for the stunningly fast reply Melissa. Can I rephrase that question given what you've said?

Can you then give me examples of the sorts of basic behaviours that people have posted for public consumption on the TDN threads. Movements? Explosions? Mouse/keyboard interactions with objects? Camera follow? Etc.
#3
06/19/2007 (11:40 am)
Right now TDN just has the GarageGames behaviors, many of which are included in the BehaviorPlayground (I think it came with the beta?)...

the TDN behaviors include...
GUI behaviors: tool tips, on mouse over stuff, etc
Effects such as fade, camera mount/move
Mouse, keyboard, and joystick input (keybinding, mouse dragging, etc)
Movements based on shooter/platformer/asteroids/tank type games
Physics (setting collision response etc)
Damage on collision
AI such as respawning, following the mouse, shooting on a timer, etc
other logic behaviors such as setting timers and counters

So, this is just a taste of what you can do with behaviors. Hope this is what you were looking for :)
#4
06/19/2007 (11:56 am)
Excellent, thank you Melissa. The BehaviourPlayground I guess is one of the new things in 1.5 (I only tinkered with the demo of 1.1.2) that I'm looking forward to. It is only in 1.5 correct?

That'll be the one I'm downloading after I purchase (hopefully today based on your quick replies).

And thanks again.
#5
06/19/2007 (12:16 pm)
Yep, that's the 1.5. They should be releasing it soon. :D
#6
06/19/2007 (12:27 pm)
Again, many thanks. Your replies have been the fastest I've ever experienced on these boards.