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Trying to build TGEA with Advanced Camera...

by Milo D. Cooper · in Torque Game Engine Advanced · 06/19/2007 (9:25 am) · 2 replies

VC++ 2005 Express is returning this:

Performing Custom Build Step
"c:\Program Files\GarageGames\TGEA_SDK\vc8\..\bin\nasm\nasmw.exe"' is not recognized as an internal or external command, operable program or batch file.
error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

Apparently, this file did not come with my install of TGEA. Where can I get it, and where exactly does it go (i.e. to what does the ".." in the path above refer)?

EDIT: Having perused advancedCamera.cc, I see an include for a header file in engine/dgl. This folder doesn't exist on my hard drive, so I'm assuming advancedCamera.cc applies only to TGE, not TGEA (unless I'm also missing the dgl folder).

Anyone know whether a version of advancedCamera exists for TGEA?


-- M. Cooper

#1
06/19/2007 (10:31 am)
Only includes this end:

.h:
#ifndef _ADVANCED_CAMERA_H_
#define _ADVANCED_CAMERA_H_

#ifndef _SHAPEBASE_H_
#include "game/shapeBase.h"
#endif
.cc/cpp:
#include "platform/platform.h"
#include "game/game.h"
#include "math/mMath.h"
#include "console/simBase.h"
#include "console/console.h"
#include "console/consoleTypes.h"
#include "core/bitStream.h"
#include "core/dnet.h"
#include "game/advancedCamera.h"
#include "game/gameConnection.h"
#include "math/mathIO.h"
#include "editor/editor.h"
#include "math/mathUtils.h"
#include "game/moveManager.h"
#include "game/player.h"

#include <string.h>
#include <stdlib.h>
#2
06/20/2007 (8:47 am)
I just put advanced camera in TGEA and it works great. I to had errors because it originally said #include "dgl/dgl.h". This file is in the visual studio includes folder only in mine it is not in a seperate folder called dgl.
So mine now reads #include "dgl.h" and that was the only change I needed to make. Hope that helps.