Trying to build TGEA with Advanced Camera...
by Milo D. Cooper · in Torque Game Engine Advanced · 06/19/2007 (9:25 am) · 2 replies
VC++ 2005 Express is returning this:
Performing Custom Build Step
"c:\Program Files\GarageGames\TGEA_SDK\vc8\..\bin\nasm\nasmw.exe"' is not recognized as an internal or external command, operable program or batch file.
error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
Apparently, this file did not come with my install of TGEA. Where can I get it, and where exactly does it go (i.e. to what does the ".." in the path above refer)?
EDIT: Having perused advancedCamera.cc, I see an include for a header file in engine/dgl. This folder doesn't exist on my hard drive, so I'm assuming advancedCamera.cc applies only to TGE, not TGEA (unless I'm also missing the dgl folder).
Anyone know whether a version of advancedCamera exists for TGEA?
-- M. Cooper
Performing Custom Build Step
"c:\Program Files\GarageGames\TGEA_SDK\vc8\..\bin\nasm\nasmw.exe"' is not recognized as an internal or external command, operable program or batch file.
error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
Apparently, this file did not come with my install of TGEA. Where can I get it, and where exactly does it go (i.e. to what does the ".." in the path above refer)?
EDIT: Having perused advancedCamera.cc, I see an include for a header file in engine/dgl. This folder doesn't exist on my hard drive, so I'm assuming advancedCamera.cc applies only to TGE, not TGEA (unless I'm also missing the dgl folder).
Anyone know whether a version of advancedCamera exists for TGEA?
-- M. Cooper
#2
So mine now reads #include "dgl.h" and that was the only change I needed to make. Hope that helps.
06/20/2007 (8:47 am)
I just put advanced camera in TGEA and it works great. I to had errors because it originally said #include "dgl/dgl.h". This file is in the visual studio includes folder only in mine it is not in a seperate folder called dgl.So mine now reads #include "dgl.h" and that was the only change I needed to make. Hope that helps.
Torque Owner Kirk Longendyke
.h:
.cc/cpp: