Issue exporting character with alpha
by Abelmon Bastos · in Artist Corner · 06/15/2007 (7:11 am) · 2 replies
I'm trying to export a character model with a PNG texture. The character have transparency in some parts of its cloths. The export process runs fine, but when I look to the character in torque show tool pro or in TGE some parts of the characters are rendered incorrectly (seems like the render order is wrong, see image in http://www.flickr.com/photos/80265839@N00/552054314/). When I uncheck the opacity the character is rendered nice, but with no transparency. I apllied the same texture in a simple shape (a box) and check opacity and it was rendered correctly in Show tool pro and in TGE.
The proccess that I'm using to aplly the texture is simple: I create a .PNG file with transparency in the parts that I want transparency, save it as 24bit PNG with alpha. In MAX, I apply that texture in the difuse channel and I check the opacity channel in maps.
Someone can help-me?
Thank u and sorry for bad english.
The proccess that I'm using to aplly the texture is simple: I create a .PNG file with transparency in the parts that I want transparency, save it as 24bit PNG with alpha. In MAX, I apply that texture in the difuse channel and I check the opacity channel in maps.
Someone can help-me?
Thank u and sorry for bad english.
#2
....or, at least, that is what I have been told. :P
07/04/2007 (6:30 pm)
TGE or the exporter doesn't support alpha channels on skinned/enveloped meshes (meshes that use the skin modifier). It is beyond TGE's powers to calculate z-sorting on a mesh that is constantly deforming in complex ways.....or, at least, that is what I have been told. :P
Torque Owner ChrisG
There is also ::SORT if you want to investigate sorting the polys.