Game Development Community

Audio Fade

by PuG · in Torque Game Engine · 06/13/2007 (11:37 pm) · 2 replies

Hi, done some searching on this and found it to be fairly hot topic back in 2003.

Ive added a simple audio emitter to my mission, works fine accept theirs no fade at all, just cuts out.

Anyideas?

Regards!

#1
06/16/2007 (1:48 pm)
What kind of thing are you using it for? If its looping, and you want to fade it out at a certain time, then you'd need to give it its own channel, then gradually change the volume of that channel in a loop. If its a track you only play once, then you may want to do the actual fading in a sound editor or something.
#2
06/16/2007 (2:33 pm)
Hi, its a looping audio effect, ideally needs to fade when at certain distance from the audio emitter.

How can I give it, its own channel?