Game Development Community

4092 x 1024 a little too big?

by Kevin James · in Torque Game Builder · 06/12/2007 (7:17 pm) · 4 replies

I'm using a 4092 x 1024 scrolling background for a space game that I'm making. On my system the background shows up fine, but while testing the project on other computers I found that the background didn't render . . . at all. I will probably be breaking up the JPG background anyway, but I was curious why the picture doesn't render on some machines?

About the author

Hobbyist game developer -- free and open source games FTW.


#1
06/12/2007 (7:45 pm)
There's some internal limit in the TGB source I believe. Also, that's pretty ridiculously big to begin with. Try something smaller.
#2
06/13/2007 (4:31 am)
For the most common graphic cards 2048* is the maximum (some are even limited to 1024).
#3
06/13/2007 (5:09 am)
As well, a 4092 wastes a serious amount of graphic space ... this will restrict the amount of animations you can have or raise the minimum requirement of VRAM for your users to 64mb or 128mb
#4
06/13/2007 (9:08 am)
Hey thanks a lot for all the input, guys, I appreciate it.

Like I said, I was planning on breaking it up anyway but I wanted to know why it didn't work on some computers, the way it was. I'll probably be breaking it up into 1024x1024 sections. All your comments are good to know.