4092 x 1024 a little too big?
by Kevin James · in Torque Game Builder · 06/12/2007 (7:17 pm) · 4 replies
I'm using a 4092 x 1024 scrolling background for a space game that I'm making. On my system the background shows up fine, but while testing the project on other computers I found that the background didn't render . . . at all. I will probably be breaking up the JPG background anyway, but I was curious why the picture doesn't render on some machines?
About the author
Hobbyist game developer -- free and open source games FTW.
#2
06/13/2007 (4:31 am)
For the most common graphic cards 2048* is the maximum (some are even limited to 1024).
#3
06/13/2007 (5:09 am)
As well, a 4092 wastes a serious amount of graphic space ... this will restrict the amount of animations you can have or raise the minimum requirement of VRAM for your users to 64mb or 128mb
#4
Like I said, I was planning on breaking it up anyway but I wanted to know why it didn't work on some computers, the way it was. I'll probably be breaking it up into 1024x1024 sections. All your comments are good to know.
06/13/2007 (9:08 am)
Hey thanks a lot for all the input, guys, I appreciate it.Like I said, I was planning on breaking it up anyway but I wanted to know why it didn't work on some computers, the way it was. I'll probably be breaking it up into 1024x1024 sections. All your comments are good to know.
Torque Owner Sam M