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Adding collision details using MilkShape?

by Dylan Nicholson · in Torque Game Engine · 06/12/2007 (6:46 pm) · 1 replies

Hi,

I've used MilkShape to convert a 3ds file into a .dts file, but because I want to use it as a vehicle (a boat!), it appears it has to have "collision details" (without it, it simply causes the Torque Engine exe to crash...only by running it under the debugger did I actually figure out what was wrong). Actually, I don't care at all about collisions, because the paths of the boats are pre-determined, so maybe I shouldn't be using a Vehicle type (?), but either way, I would like to know if it's possible to add a collision mesh to a model using MilkShape?

Thanks

Dylan

#1
06/13/2007 (7:33 am)
No you don't need to use a vehicle type and if you create an object around your boat and name it collision, the dts export (the advanced one i believe) will allow you to select that as the collision mesh during export making it invisible in game.