How do i show a scope when i zoom in
by fire maker · in Torque Game Engine · 06/12/2007 (4:32 pm) · 2 replies
I know how to zoom in but when i zoom in i want to see a scope i know it is possible but i need code i can copy over if you could help it would be helpful thanks
About the author
#2
07/26/2007 (4:32 pm)
Like this:// Replace MaleAvatar with your player's avatar class.
MaleAvatar::onZoom(%this, %zoomDegree, %zoomSpeed)
{
%this.SetZoomSpeed(%zoomSpeed);
%this.SetFOV(%zoomDegree);
ZoomScope.push(); // You will have to make a screen-sized GuiBitmapCtrl with a transparent scope image on it. It must be named ZoomScope, or this particular line of code will not work.
}
// Or you could use....
MaleAvatar::onZoom(%this, %zoomMultiple, %zoomSpeed)
{
%this.SetZoomSpeed(%zoomSpeed);
%fov = %this.GetFOV();
%fov /= %zoomMultiple;
%this.SetFOV(%fov);
ZoomScope.push(); // See above sidenote.
}
// But either way, put in this afterwards...
MaleAvatar::onUnzoom(%this, %unzoomSpeed)
{
%this.SetZoomSpeed(%unzoomSpeed);
%this.SetDefaultFOV();
ZoomScope.pop(); // See above sidenote.
}
// What these do basically is change the Field Of View to a different degree value, set the Field Of View
// Adjustment rate slower, and create a bitmap image of a scope. The OpenGL vision distortion will take
// care of the fisheye effect.
Nick \"ShotgunNinja\" Iannone