What happened to Linked Image Maps
by James Daniel · in Torque Game Builder · 06/12/2007 (7:54 am) · 6 replies
Running on a MacBook Pro (3GB)
What has happened to the create linked ImageMap button? I really need this capabillity to create my annimations.
What has happened to the create linked ImageMap button? I really need this capabillity to create my annimations.
#2
First my path is ~/tgb/tools/levelEditor/scripts and no sidebar folder, just forms or guiClasses. The path using forms ~/tgb/tools/levelEditor/scripts/forms/sidebar does exist and I do find a sideBarContentManagment.ed.cs.edso file but no sideBarContentManagment.ed.cs file. When I do a search on sideBarContentManagment.ed.cs no file is found.
Next the edso file is not editable.
I need to be to create linked Image Map for my project so if I can't get Beta to work I will need to go back to the last release. This is called 'Not a Good Thing'.
06/15/2007 (9:03 am)
Got a problem here; First my path is ~/tgb/tools/levelEditor/scripts and no sidebar folder, just forms or guiClasses. The path using forms ~/tgb/tools/levelEditor/scripts/forms/sidebar does exist and I do find a sideBarContentManagment.ed.cs.edso file but no sideBarContentManagment.ed.cs file. When I do a search on sideBarContentManagment.ed.cs no file is found.
Next the edso file is not editable.
I need to be to create linked Image Map for my project so if I can't get Beta to work I will need to go back to the last release. This is called 'Not a Good Thing'.
#3
(I've edited the prev post to fix this)
If you do not have the .cs source files then I suppose you have the binary version of TGB?
If so then you will not be able to change it there but you can still show it by dropping down the console and typing:
To avoid doing this every time you could bind it to a hotkey in main.cs somewhere...
06/15/2007 (9:15 am)
Sorry, it is indeed ~/tgb/tools/levelEditor/scripts/forms/sideBar/sideBarContentManagement.ed.cs(I've edited the prev post to fix this)
If you do not have the .cs source files then I suppose you have the binary version of TGB?
If so then you will not be able to change it there but you can still show it by dropping down the console and typing:
launchNewLinkImageMap();
To avoid doing this every time you could bind it to a hotkey in main.cs somewhere...
#4
Now I can't get the create new animation Select Material window to show the linkImage (called LowerLeftImageMap) so I can create the animation. :(
06/15/2007 (12:04 pm)
Yes, just the binary. thanks for the command. Now I can't get the create new animation Select Material window to show the linkImage (called LowerLeftImageMap) so I can create the animation. :(
#5
06/15/2007 (12:42 pm)
Try this in the console:GuiFormManager::SendContentMessage($LBCreateSiderBar, 0, "refreshAll false");
#6
Linked image maps arent currently supported in the animation editor preview I'm afraid.
Are you sure you definitely need linked image maps - perhaps there are other solutions?
06/15/2007 (1:32 pm)
Doh, just reread it now and you mean the image selector for the animation editor.Linked image maps arent currently supported in the animation editor preview I'm afraid.
Are you sure you definitely need linked image maps - perhaps there are other solutions?
Torque Owner Neo Binedell
[edit]
If you dont feel like waiting until the release you can do the following:
( toos/levelEditor/scripts/forms/sideBar/sideBarContentManagement.ed.cs [26] )
LBContentManagementToolBar::CreateForm():
Uncomment this line:
// New Linked Image Map
LevelBuilderToolManager::addButtonToBar( %formCtrl, $LevelBuilder::GuiPath @ "/images/iconImageLinked", "launchNewLinkImageMap();", "Create a new Linked ImageMap" );