Ter files contain non-relative filenames
by Dylan Nicholson · in Torque Game Engine · 06/11/2007 (2:48 pm) · 2 replies
Hi,
I tried to use the demo game as a starting point for my own, including the features.ter file in the missions directory. But this appears to contain filename references that are not truly relative - they include the 'demo' directory in the name, hence I can't copy it into a new game. Obviously I can edit it in a binary editor, providing my new game also uses a 4-letter name, but surely there's a better way?
Also, is there a version of world editor available that allows you to resize the window? I can't even adjust the splitter between the preview pane and the properties pane, hence I can't read most of the property values without selecting each one individually and scrolling through it.
Oh...one last question...how does the world editor decide what missions you're allowed to load? When I launch it from the tutorial.base game, I get one set of missions I can load from the File menu, but a different set when using the demo game.
TIA
Dylan
I tried to use the demo game as a starting point for my own, including the features.ter file in the missions directory. But this appears to contain filename references that are not truly relative - they include the 'demo' directory in the name, hence I can't copy it into a new game. Obviously I can edit it in a binary editor, providing my new game also uses a 4-letter name, but surely there's a better way?
Also, is there a version of world editor available that allows you to resize the window? I can't even adjust the splitter between the preview pane and the properties pane, hence I can't read most of the property values without selecting each one individually and scrolling through it.
Oh...one last question...how does the world editor decide what missions you're allowed to load? When I launch it from the tutorial.base game, I get one set of missions I can load from the File menu, but a different set when using the demo game.
TIA
Dylan
About the author
#2
06/11/2007 (4:05 pm)
Hmm, ok it seems you can load anything from the project directory, or from 'creator' and 'common'. Hard to understand why, but at least now I understand how it works.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft