Game Development Community

Dynamic mirror"?

by Tobias Niva · in Artist Corner · 06/07/2007 (6:43 pm) · 1 replies

Hi.

Is it possible to have a mirror surface moved/rotated (translated...) "in game"?

I would like to have the player (in some way) aim a mirror to point in a certain direction, to get him/her to see a specific area.

I know how to use the mirror_surface entity for *.dif's but don't know if this is the way to go since *.dif's are not really to be moved "in game" after you placed them in the world editor.

I also looked at "faking" it with an environment map for a *.dts object but can't really do this since I need the mirror to reflect some "dynamic" objects...

Someone who have done any similar? Or have a clever solution to solve it?

I use TGE 1.5.2 and Constructor 1.0.2

Thanx

#1
06/07/2007 (6:45 pm)
Well, since it's a .dif, you would probably want to search for pathed interiors or something along those lines. There's a resource out there that allows you to animate interiors along a path, and with a little creativity, you can just make the object point in a direction (it's basically the same thing). It's a great place to start, if it doesn't give you exactly what you want, at any rate. HTH