Dynamic mirror"?
by Tobias Niva · in Artist Corner · 06/07/2007 (6:43 pm) · 1 replies
Hi.
Is it possible to have a mirror surface moved/rotated (translated...) "in game"?
I would like to have the player (in some way) aim a mirror to point in a certain direction, to get him/her to see a specific area.
I know how to use the mirror_surface entity for *.dif's but don't know if this is the way to go since *.dif's are not really to be moved "in game" after you placed them in the world editor.
I also looked at "faking" it with an environment map for a *.dts object but can't really do this since I need the mirror to reflect some "dynamic" objects...
Someone who have done any similar? Or have a clever solution to solve it?
I use TGE 1.5.2 and Constructor 1.0.2
Thanx
Is it possible to have a mirror surface moved/rotated (translated...) "in game"?
I would like to have the player (in some way) aim a mirror to point in a certain direction, to get him/her to see a specific area.
I know how to use the mirror_surface entity for *.dif's but don't know if this is the way to go since *.dif's are not really to be moved "in game" after you placed them in the world editor.
I also looked at "faking" it with an environment map for a *.dts object but can't really do this since I need the mirror to reflect some "dynamic" objects...
Someone who have done any similar? Or have a clever solution to solve it?
I use TGE 1.5.2 and Constructor 1.0.2
Thanx
About the author
Graphics Artist @ www.gimbalgames.se
Torque 3D Owner Ted Southard