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How can I get a flat terrain like TGE in TGEA

by ChenJian · in Torque Game Engine Advanced · 06/06/2007 (12:26 am) · 8 replies

I noticed that there is a flat.mis file in TGE. I have copied flat.mis file into TGEA, but there seems no floor and my player falls all the time :( . So how can I get a equal result in TGEA as in TGE?

#1
06/06/2007 (5:47 am)
1. Open the worldEditor
2. Click file->new mission
3. Use the terrain editor, flattening tool to level the terrain


Or, you can generate a completely flat heightmap and generate it using Atlas commands and use that.
#2
06/06/2007 (6:22 am)
Dont forget to copy the flat.ter also :)
#3
06/06/2007 (7:07 am)
I don't own TGEA yet, I do own TGE and TGB Pro. As I understand it, all the existing functions of TGE are in TGEA. I've found that the easiest way for me to get a completely flat mission and have the ability to dig out terrain for rivers, valleys, and add hills and mountains is to simply use the 'terraform' tool and import a PNG.

You do this by hitting F11, then hit F7. Make a 256x256 PNG in MS Paint or any other program you like. Make the PNG a light grey and add one small spot either darker(which works best) or lighter and then import it as a bitmap. This gives you a completely flat mission, with one low or high area, depending on if the spot you made was lighter or darker. Then just use the brush to flatten out the area.

*Note* This only seems to work in the way I described. If you simply import a light grey PNG you wan't be able to terraform like I described above.
#4
06/06/2007 (7:22 am)
You need to have at least one pure white pixel (RGB 255 255 255) and one pure black pixel (RGB 0 0 0) in order for the engine to be able to determine height range. Black being the lowest and white the highest.

If you, for example, imported in a pure black PNG you wouldn't be able to lower the terrain, only raise it. The opposite would result if you imported a pure white PNG.

Also, your texture should be grayscale mode.
#5
06/06/2007 (7:43 am)
@Tim: I didn't need to have one pure white and one pure black pixel, I just used on black and it works fine. Is this something for TGEA only?
#6
06/06/2007 (8:03 am)
All black doesn't work fine. Try lowering the terrain (without first raising it).
#7
06/06/2007 (5:02 pm)
As I explained, and I guess I need to clarify. I used a light grey with one black spot. I can dig out the terrain and add with out doing one to the other first quite easily.

I did not have to have one dark and one light spot on the PNG, just one dark and yes it works fine. If need be I can FRAPS me placing the PNG into Torque and showing you it works.
#8
06/07/2007 (1:32 am)
Thanks for you all. I have fixed the problem with Adrian's advice :)