Game Development Community

UV editor.

by Maddermadcat · in Constructor · 06/05/2007 (9:12 am) · 3 replies

Any hope for a better UV editor? Meaning, a 3ds max-style UV editor for Constructor. The current tools are better than QuArK, but still annoying to use... Unless I'm doing something wrong.

#1
06/12/2007 (8:28 pm)
I agree. I love Constructor (minus some bugs, crashing, and portals being problematic), but the one main thing I would love to see are scrollable textures, using the arrow keys, clicking and holding on the shift texture inputs, etc.

I would LOVE to see a UV layout-type editor too (although I don't think it's possible or realistic), but similar to Maya would be even better. Either way, it would be great to be able to grab UVs and snap/move/scale them in some sort of 2D viewport to get quick and accurate layouts.
#2
06/21/2007 (4:31 am)
While fitting a rectangular floor texture....the work flow was something like this....

select face
apply texture
hit stretch to fit
copy the x scale to clipboard
paste clipboard to MS calculator
divide by 2
copy value to clipboard
copy clipboard to x scale

repeat for y scale

it would be really handy to have x2 and /2 buttons by the scales boxes ......
#3
06/22/2007 (4:10 pm)
That should be *really* easy for a community member to add once I release the full script source for Constructor.

I have been holding off on it until we hit a stable release and my hope is that with the bugfixes going into Constructor 1.0.3 it will be time to do that.