Game Development Community

Help with audio timeline

by Drew -Gaiiden- Sikora · in Torque Game Builder · 06/04/2007 (11:29 pm) · 3 replies

I'm just soliciting ideas in advance of my own research - I need to build an audio timeline for this application I'm making. So what I want is to be able to determine the length of an audio clip (a music file) and then display a timeline like a ruler across the window that the user can click on to select a point in time of the clip and then I have to be able to make the clip play from that point. From my experience with the alx functions, I don't know if this is possible. Perhaps there's a resource floating around out there? Any help would be appreciated as I do my own searching.

#1
06/13/2007 (10:38 pm)
Well if no one has any ideas on how to implement this with TGB as-is, then does anyone have any suggestions as to how to create the capability? Like, any audio SDKs I can plug in? Or should I just expand upon the existing OpenAL audio? Looking for a direction here...
#2
06/13/2007 (11:20 pm)
I've had to create more complex audio manipulation in TGB in the past and I've used the VMPlayer resource. It has the ability to play a track from a specific point within the audio file so it may give you what you need.
#3
06/14/2007 (6:41 am)
Awesome that's a start! thanks. Anything else anyone?

UPDATE: got it compiled and working perfectly last nite. It's just what I need!! Thanks again man