Game Development Community

World creator v2.5 by inet2init

by John Turner · in Torque Game Builder · 06/04/2007 (10:54 am) · 8 replies

Has anyone got/used world creator v2.5 by inet2init ?
Is it possible to use it to create maps etc and use with torque game builder

#1
06/04/2007 (12:43 pm)
I have it, but haven't used it for TGB. It is mostly used for ISO worlds, which are not supported out of the box in TGB.
#2
06/05/2007 (12:46 pm)
I'm considering it but need to know how to use world maps created within TGB.
#3
06/08/2007 (5:42 am)
I have it and use it to make things like isometric roads for tgb, It doesnt save as a png with alpha channel so I save as a bmp and add the alpha channel in photoshop then save as png.

;)
#4
06/08/2007 (11:36 am)
Awh, Thanks for this question John.. I was thinking about purchasing that product myself.
If it requires the code changes in TGB, has anyone attempted to do this? If so, knowledge is power :)
#5
06/10/2007 (3:10 am)
I am interested in the world creator map creator - will it work with tgb

Also I have read a little about the :- tgb isometic ad-on pack. Is it ready to use ? where can you download it from - how much will it cost?
#6
06/11/2007 (6:14 am)
It is not yet available.
#7
03/04/2008 (10:02 am)
Anybody know of any updates on this? I've just purchased world builder 2.5++ to mess around with it.
#8
03/13/2008 (12:57 pm)
TGB is fast enough to render individual tiles as sprites. The trick to making the tile seamless is to cut off 1 pixel on each side of the tile. Then you select the transparent areas and blur (Gimp). Then set your guides up in TGB to help snap them into place. It is easiest to start in the center, and center the first tile on (0, 0).