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Few questions about Torque before we buy

by Benoit FOULETIER · in Torque Game Engine · 06/04/2007 (5:47 am) · 5 replies

Hi!
We're setting up a new casual games development studio, and are wondering which engine we're gonna use. We're currently hesitating between TGE and 3D Game Studio.

So I have a few technical questions:
- our graphists use Cinema4D, what would be the process to import Cinema4D assets to TGE? How about Blender?
- how easy is it to implement a split-screen 3D game with TGE?
- what's the difference between TorqueNet and the Torque Network Library ? (http://www.garagegames.com/products/torque/tge/features/torquenet / http://www.garagegames.com/products/27/)
- if I understood correctly, it's rather easy to make a game multiplayer-enabled (kinda builtin the engine). But does GG provide any way to host the server, or would we have to have our own servers to host the games?
I'm thinking of a central place where players could find games and join rooms, something like Battle.net, but not limited to a publisher, more like open to all multiplayer Torque games.


Sorry if these questions have already been answered... a lot of the info in the forums seems outdated.
Is there any way to contact a GG sales representative directly?

Cheers!

Ben

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#1
06/04/2007 (6:08 am)
1. There is not an exporter for Cinema4D. You would have to get your assets out of C4D and into another app with exporter support. Blender has a very good DTS exporter as well as a map exporter (though I would still recommend using Constructor since convex map editing is a different mental paradigm than most polysoup modeling).

2. You would need an experienced C++ programmer to implement and debug a serious split-screen app.

3. TNL is torque networking that has been abstracted from the engine for use in other engines/projects. It also has some added security features and optimizations which are planned for roll-back into TGE in the future.

4. You will have to create, support, and maintain your own master server, ladder scheme, etc. How you do it will be determined by your gametype, laddering, etc.

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#2
06/07/2007 (4:01 am)
I'd agree with what Davids response - the only point I'd add is on no.4 - Garagegames do host a master server that we can all use so that people can find games all over the internet and host their own servers, changing torque to use this is a 5 minute script change to alter your game name and it works out of the box... however you have to consider your game, if you are reliant on people running their own servers then they can hack/modify their copy of the game to cheat or alter things - that might be fine for say a FPS but not for an MMORPG game where you would have to run your own servers.

I've tried both 3d game studio and torque, and find that the community here at GG is much better - forums, resources, etc - not to mention being able to alter anything in the engine if it doesn't work the way I want it to.

Since moving to torque I've not looked back but it does require you to have some good c++ programmers if you are going to create a game that isn't what TGE was designed for... i.e. First person shooter. If you've got that level of competency I'd say go for it, you can always download the demo version which is a fully functional engine and play around/alter the scripting and get a feel for it without shelling out any money.
#3
06/07/2007 (4:06 am)
The GG test server isn't permitted to be used for a shipped product, it's merely a test server.
#4
06/08/2007 (2:30 am)
Ahhh didn't realise that Tim - thanks for the info
#5
06/10/2007 (12:42 pm)
Too bad split-screen doesn't seem too easy on Torque. How bad is it? Does anyone have more info/ressources on this? post mortem maybe?

I'm not sure I understood everything about this GG server thing, but I guess I'll have to play with it myself to get to know it.

Anyway, thanks everyone for the info, and maybe I'll see you later on the forums if we do choose Torque ;) !