VS 2005 Pro/ XNA and missing project template files
by Keith Mc Dowell JR · in Torque X 2D · 06/02/2007 (12:09 pm) · 10 replies
Using, VS 2005 pro and XNA; but I'm not seeing any of the project files. I was able to build the SDK, but other then that I can not find a starter templete in C++ or even C# for Torque X. I did install the Torque X first, but even after that when, I go into XNA it still does not show a start template. Any suggestions ?
Thanks,
Thanks,
#2
if you were to use VS 2005 or 2007, then realize that you wont have access to the content pipeline, and other xna specific functionality. if your eyes glaze over when someone talks about content pipelines and .xnb files, then dont go this route, instead just make sure you use vs c# express.
06/04/2007 (6:12 pm)
I use vs 2007 with xna, but as gary said, XNA is only designed for VC# Express right now.if you were to use VS 2005 or 2007, then realize that you wont have access to the content pipeline, and other xna specific functionality. if your eyes glaze over when someone talks about content pipelines and .xnb files, then dont go this route, instead just make sure you use vs c# express.
#3
I'm glad we get Torque X free with XNA membership, but it's very disappointing that it doesn't function at all.
03/08/2008 (9:32 pm)
I'm using VC# Express for XNA, and Torque X does not function at all. I see the Torque projects in the New Project window, and when I pick one the error I always get is that Torque can't read a .cs file that it had just created in a temp folder. All I end up with are empty folders for the project it tried to create.I'm glad we get Torque X free with XNA membership, but it's very disappointing that it doesn't function at all.
#4
03/09/2008 (10:33 am)
@Chris--are you using XNA 2.0? TorqueX currently requires XNA 1.1 refresh, and will not work with XNA 2.0 until the next update (which is very very close to beta).
#5
03/09/2008 (8:30 pm)
I am using XNA 2.0 so that explains it! Thanks. XNA 3.0 is around the corner, will Torque X support XNA 2.0 or 3.0 in the near future? I will eagerly await your next beta.
#6
03/09/2008 (8:50 pm)
3.0 won't be out until the holidays, except for beta. I'm sure by the time its released, TX will be compatible :)
#7
03/10/2008 (1:02 am)
Cool - thanks for keeping me informed, and thanks for your work in getting us your Torque X tool for free!
#8
Still when I open everything in Visual Studio 05, I only see 2 starterkits (2D and 3D kit).
This is not a big worry, what puzzels me, is that when I try to program the Hello World example (http://tdn.garagegames.com/wiki/TorqueX/CSharp), the objects that are stated to use in the example do not exist....
GarageGames.Torque.Materials.DXEffects is not there ...
OK fine, so I thought I'll have a look at the SDK reference, is there any? On TorqueX 2.0?
And I mean a proper programmers reference, like MSDN (http://msdn.microsoft.com/en-us/library/2baksw0z(VS.71).aspx)
06/13/2008 (12:50 am)
As of March 13, TorqueX 2.0 supports XNA 2.0 and Visual Studio 05 ... Still when I open everything in Visual Studio 05, I only see 2 starterkits (2D and 3D kit).
This is not a big worry, what puzzels me, is that when I try to program the Hello World example (http://tdn.garagegames.com/wiki/TorqueX/CSharp), the objects that are stated to use in the example do not exist....
GarageGames.Torque.Materials.DXEffects is not there ...
OK fine, so I thought I'll have a look at the SDK reference, is there any? On TorqueX 2.0?
And I mean a proper programmers reference, like MSDN (http://msdn.microsoft.com/en-us/library/2baksw0z(VS.71).aspx)
#9
The rest is in the demos folder.
->Windows Start Menu -> Torque X 2.0 -> Demos
or
C:\Programs\GarageGames\Torque X 2.0\v2.0.0.0\Demos
This project is not an official example. Try the tutorials from the TXB documentation instead (also accessible through the Windows Start Menu)
06/13/2008 (7:54 am)
Quote:I only see 2 starterkits (2D and 3D kit)
The rest is in the demos folder.
->Windows Start Menu -> Torque X 2.0 -> Demos
or
C:\Programs\GarageGames\Torque X 2.0\v2.0.0.0\Demos
Quote:the objects that are stated to use in the example do not exist....
This project is not an official example. Try the tutorials from the TXB documentation instead (also accessible through the Windows Start Menu)
#10
06/14/2008 (1:52 am)
Thanks! The windows start menu gives indeed documentation, that I already found out. But it is not the documentation I wanted. I want a proper API reference. And guess what, it is not included in the Windows Start menu, but you can find it in C:\Program Files (x86)\GarageGames\Torque X 2.0 Pro for XNA Creators Club\v2.0.0.0\Docs (I am running Vista 64bit)
Torque Owner Gary Ash
If you Google around a little you can find sites with some cookbook solutions to using Visual Studio Pro
You'll need to use the express editions to upload to the XBox
gb