Help me
by Thomas D0little · in General Discussion · 06/01/2007 (8:51 pm) · 9 replies
How do i import things in Torque SDK so i can select and place with F11
#2
06/01/2007 (9:36 pm)
Could you be more specific please Thomas
#3
06/01/2007 (9:39 pm)
Okay i downloaded artpacks and i was wondering how i put them in torque SDK so i can use them thats what i mean :D
#4
06/02/2007 (7:34 am)
Put the stuff in the, yourGameFolder/data/shapes folder. In the mission editor, they should show up under static shapes.
#5
06/02/2007 (8:30 am)
Thanx
#6
06/02/2007 (8:39 am)
Are they Torque-ready art packs or are they simply art from somewhere like TurboSquid?
#8
06/02/2007 (8:57 am)
?????
#9
06/02/2007 (10:41 am)
If your using the tutorial.base, then yes.
Torque Owner Kostiantyn Teterin
1) Take the thing
2) Make a 3D model of it using Blender or expensive 3D packages like 3D Max or Maya
3) Get converters from this website and convert a model of the thing into Torque format
4) Now you can select and place the thing
:)