Game Idea & TGE Capability
by James Cornell · in Technical Issues · 06/01/2007 (5:01 am) · 3 replies
Hello TGE developers! I'm new to TGE and programming in general and would like to share a little about the game I was making. I need to know if TGE would be able to handle what I want the game to do. I am a TGE owner already, as the cross portability, source code availability, documented engine specifications lured me to buy it.
My game is a fps/3ps multiplayer strategy
It's similar to something like Saints Row or GTA, and has the feel of Mafia and Rainbow six
It's based around multiplayer gang warfare, where players can team up, share resources such as weapons and items, and fight rival gangs.
I'm aiming to have the ability to customize weapons, so that you can buy addons like a silencer for weapons purchased on the streets.
I've bought Game Programming All-in-one, and use Microsoft Visual Studio 2005 Professional as my IDE, and UltraEdit for TorqueScript editing.
I'm asking those who are working on a game and those who have published one to give me some direction in what steps I should take to learn what I need to get my game development going.
My guess is learn enough C++ to fully understand the engine, learn some more math, practice programming on something not game related that uses forms of math which would be applicable to game programming (Trig and Linear Algebra), followed by learning TorqueScript and networking with TGE, then move on to understanding meshes and points and using Constructor and ShowTool Pro, learn texturing, modeling and AI scripting.
What do you think? If you have any links you think would be applicable, please put them in your reply.
My game is a fps/3ps multiplayer strategy
It's similar to something like Saints Row or GTA, and has the feel of Mafia and Rainbow six
It's based around multiplayer gang warfare, where players can team up, share resources such as weapons and items, and fight rival gangs.
I'm aiming to have the ability to customize weapons, so that you can buy addons like a silencer for weapons purchased on the streets.
I've bought Game Programming All-in-one, and use Microsoft Visual Studio 2005 Professional as my IDE, and UltraEdit for TorqueScript editing.
I'm asking those who are working on a game and those who have published one to give me some direction in what steps I should take to learn what I need to get my game development going.
My guess is learn enough C++ to fully understand the engine, learn some more math, practice programming on something not game related that uses forms of math which would be applicable to game programming (Trig and Linear Algebra), followed by learning TorqueScript and networking with TGE, then move on to understanding meshes and points and using Constructor and ShowTool Pro, learn texturing, modeling and AI scripting.
What do you think? If you have any links you think would be applicable, please put them in your reply.
#2
06/10/2007 (10:57 am)
Hahaha i had that same game idea i mean exactly the same!!! mmogta lol but then i changed ideas cause the engine for a game like that would be difficult to make and i like my new idea better but. if you are new to proggramming and want to learn. I suggest that you read all in one ive read it to. In some parts it does not make much sense but if it does think about it over and over again untill it does. BTW rockstar games is building that game atm. so you'll have to rush to beat them. when u finish the book go to tdn and tge under developer tab. Get a notebook and right down functions to remember and the sorts. then move all the way through that and you should be ready to build. Also if you would like you can join my team which is currently on the startup of mmofps. greenface productions. also btw torque isnt not able to handle anything. you can do anything. just watch polygon count. the sky isn't the limit your imagination and hard work is. Good luck. =)
#3
06/11/2007 (2:05 pm)
No worries, I have my RTS/Simulation space game handy... thank you very much Louie and Andy. Louie, I'd like to join if there are no requirements for association. Just send me an invite.
Torque Owner Andy Rollins
ZDay Game
I would suggest also writing down what you want your game to contain, check off those that are already in one of the starter kits, those that have resources here on GG that you can use/modify and then you're left with the items you'll have to figure out yourself - once you have that I'd first try torquescript and only then look to modifying the engine.