Game Development Community

Best GUI choice?

by Dominic Gutridge · in Technical Issues · 05/31/2007 (7:14 am) · 5 replies

Basically, I am wanting to achieve a conversation dialog/interface in the same vein as the RPG Fallout. To clarify, for example, an interface that gives the player 5 choice questions and in turn the NPC gives an answer. I've tried using the GuiTextListCtrl and GuiMLTextListCtrl but I'm not sure if these will help me achieve what I need...would it be easier to just use 10 GuiBitmapControls and then script in if they are visible/active?

Ive gotten an interface to work from a trigger, so it comes on screen, but not so that it does anything, or branches to a function. Sorry for the noobish question i'm really a 3d modeller primarily.

#1
06/24/2007 (3:34 pm)
I'm quite new to Torque but as I'm trying to do an MMORPG I would like to know more about what you want to achieve. I don't know Fallout so could you explain more?
#3
06/25/2007 (2:27 am)
@Ryan:
Thanks for that, I must have overlooked it, but unfortunately the link does'nt work, although I'd like to know how it works.

@Galun:
The best way to describe the RPG dialog in Fallout, is like an open ended dialog box, in which you could have an endless list of questions and answers. Ones like, who are you? what is this town? etc. These would branch off into other questions, basically allowing you to navigate through information, until you might reach a quest, or some extremely useful fact. Most modern RPGS work this way, I'd just like to know the best way to implement it in Torque.
#4
06/25/2007 (3:22 am)
Maybe this will help.......RPG Dialog
#5
06/25/2007 (3:30 am)
Cool, thanks I will try this out.