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Exporter crashing Maya 8.5

by Andrew D Brinkworth · in Artist Corner · 05/29/2007 (3:23 pm) · 0 replies

The exporter is crashing maya 8.5 about midway through. The one aspect I've noticed that's different about my pipeline compared to others on this forum, is that I use referenced files.

Here's my dump:

Exporter Report
Setting up for full export (dts) -- turning on optimized meshes
Begin reading config file "C:/.../setup.cfg".
Always export node: "eye"
Always export node: "cam"
Always export node: "mount0 "
Always export node: "body:root "
Always export node: "body:spine0"
Always export node: "body:spine1 "
Always export node: "body:spine2 "
Always export node: "body:spine3 "
Always export node: "body:neck"
Always export node: "body:head"
Always export node: "body:l_clavicle"
Always export node: "body:l_shoulder"
Always export node: "body:l_elbow"
Always export node: "body:l_wrist"
Always export node: "body:l_thumbbase"
Always export node: "body:l_fingerbase"
Always export node: "body:r_clavicle"
Always export node: "body:r_shoulder"
Always export node: "body:r_elbow"
Always export node: "body:r_wrist"
Always export node: "body:r_thumbbase"
Always export node: "body:r_fingerbase"
Always export node: "body:pelvis"
Always export node: "body:l_hip"
Always export node: "body:l_knee"
Always export node: "body:l_ankle"
Always export node: "body:l_ball"
Always export node: "body:r_hip"
Always export node: "body:r_knee"
Always export node: "body:r_ankle"
Always export node: "body:r_ball"
(edited for length)
End reading config file.
First pass: enumerate scene...

(edited for length)

Second pass: put shape structure together...

Adding skin object from skin "body:tallguy" to bone "body:root" (0).
Adding skin object from skin "body:tallguy" to bone "body:spine0" (1).
Adding skin object from skin "body:tallguy" to bone "body:spine1" (2).
Adding skin object from skin "body:tallguy" to bone "body:spine2" (3).
Adding skin object from skin "body:tallguy" to bone "body:spine3" (4).
Adding skin object from skin "body:tallguy" to bone "body:neck" (5).
Adding skin object from skin "body:tallguy" to bone "body:head" (6).
Adding skin object from skin "body:tallguy" to bone "body:l_clavicle" (7).
Adding skin object from skin "body:tallguy" to bone "body:l_shoulder" (8).
Adding skin object from skin "body:tallguy" to bone "body:l_elbow" (9).
Adding skin object from skin "body:tallguy" to bone "body:l_wrist" (10).
Adding skin object from skin "body:tallguy" to bone "body:l_thumbbase" (11).
Adding skin object from skin "body:tallguy" to bone "body:l_fingerbase" (12).
Adding skin object from skin "body:tallguy" to bone "body:r_clavicle" (13).
Adding skin object from skin "body:tallguy" to bone "body:r_shoulder" (14).
Adding skin object from skin "body:tallguy" to bone "body:r_elbow" (15).
Adding skin object from skin "body:tallguy" to bone "body:r_wrist" (16).
Adding skin object from skin "body:tallguy" to bone "body:r_thumbbase" (17).
Adding skin object from skin "body:tallguy" to bone "body:r_fingerbase" (18).
Adding skin object from skin "body:tallguy" to bone "body:pelvis" (19).
Adding skin object from skin "body:tallguy" to bone "body:l_hip" (20).
Adding skin object from skin "body:tallguy" to bone "body:l_knee" (21).
Adding skin object from skin "body:tallguy" to bone "body:l_ankle" (22).
Adding skin object from skin "body:tallguy" to bone "body:l_ball" (23).
Adding skin object from skin "body:tallguy" to bone "body:r_hip" (24).
Adding skin object from skin "body:tallguy" to bone "body:r_knee" (25).
Adding skin object from skin "body:tallguy" to bone "body:r_ankle" (26).
Adding skin object from skin "body:tallguy" to bone "body:r_ball" (27).
Generating faces for skin "body:tallguy".
Adding object named "body:tallguy".
Adding mesh of size -1 to object "body:tallguy".

Any thoughts?

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