Game Development Community

Torque Constructor 1.0.2 Released

by Matt Fairfax · in Constructor · 05/29/2007 (12:04 pm) · 24 replies

You can now download the updated Torque Constructor from your My Account page.

This update should fix a lot of the problems people were having with zones and dropping faces. It also exposes a number of new exporting options to help you to get the results you want.

The only other interface change is that the Export->Dynamic view was changed from showing the exported collision brushes to showing the fully lightmapped and textured exported polygons. This should help you to spot "chopped up" surfaces more quickly.

About the author

By day, I am a senior programmer at The Playforge, makers of the popular iPhone game Zombie Farm. By night, I work on my own games as Night Heron Games. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.

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#21
06/02/2007 (3:40 pm)
Matt, I am having a problem with custom entities and the standard dif export. My entities are not making it into the dif file. This is in reference to the entities used in this resource PathedInterior 1.5.1!!!!!!!
. Any help would be greatly appreciated.
#22
06/27/2007 (3:58 pm)
This application is buggy as hell.

As examples, often times even when I click 'Q' and try to move an object, none of the axes will highlight, so I have to do the freeform moving which doesn't work.

Also, when I zoom in to get a closer look and click on a brush in the main view window, it will back up the camera until it is way far zoomed out.

Those specific bugs are making me despise constructor, it is way too buggy for me.
#23
06/27/2007 (4:03 pm)
Quote:
Also, when I zoom in to get a closer look and click on a brush in the main view window, it will back up the camera until it is way far zoomed out.

Sounds like you have the Target Cam Mode turned on...this is expected behavior if that is the case.
#24
06/27/2007 (4:09 pm)
Thanks. The first problem doesn't seem to persist, but a new problem arose that when I move it, it also slides the camera along. I wonder if disabling Target Cam Mode will fix that..
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