Why is interpolateTick NOT called on the server?
by John Klimek · in Torque Game Engine · 05/29/2007 (7:40 am) · 2 replies
I'm trying to understand TGE networking but I'm a little confused on why interpolateTick is not called on the server.
I think I understand the basic loop:
1) processTick is called every 32 ms
2) The current tick and last tick are saved
3) interpolateTick uses those two tick values to draw a position between them
This means that what is being drawn is always 1 tick behind the "current" time, right?
Does my understanding sound correct?
Also, back to my original question, why is interpolateTick not called on the server?
Thanks...
I think I understand the basic loop:
1) processTick is called every 32 ms
2) The current tick and last tick are saved
3) interpolateTick uses those two tick values to draw a position between them
This means that what is being drawn is always 1 tick behind the "current" time, right?
Does my understanding sound correct?
Also, back to my original question, why is interpolateTick not called on the server?
Thanks...
About the author
Torque 3D Owner Stephen Zepp