Anaglyph Torque
by Matt Vitelli · in Technical Issues · 05/28/2007 (11:48 am) · 4 replies
Anaglyph images have always had a spot in my heart. After buying a pair of 3D glasses, I wrote up a fullscreen shader for TGEA. The source code is posted in the Shaders forum section in the TGEA private forums. If anyone wants to help me improve this, please contact me. The ultimate goal is to have the red/cyan distortion based on depth.
Anyhow, the end result was this:



-Matt Vitelli
Anyhow, the end result was this:



-Matt Vitelli
#3
08/28/2007 (8:56 pm)
Oh!! This is awesome! I can't imagine how cool TGEA would look with full-on quad buffer-active stereo.
#4
08/28/2007 (9:20 pm)
I need to seriously update this. At the moment it's very lacking. Having some sort of depth test would be pretty neat. Now that Frank Bignone has posted his fullscreen shader code, doing something more accurate will be much easier.
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