New plugin ideas
by Jaimi McEntire · in Constructor · 05/25/2007 (10:06 am) · 42 replies
I'm looking for some new plugin ideas. Here are some of the things I'm considering:
-> New hollowing tool - Will sort of extrude each face, with the slice between each brush being the edge normal. This should make a more predictable hollow than the csg-subtract method. However, it will produce angled cuts, so it can't replace the other hollow completely.
-> Cylinder - Make a hollow cylinder.
-> Corridor maker - Specify the slopes of the sides of the corridor, the thickness of the floor/roof/walls, and optionally create a "plug" at the end that can be used for csg subtracting to connect your corridor to something. Maybe even include options for different corridor connections.
-> Path extruder: Select a set of faces, and extrude it in series to a set of path markers. Should make creating roads (etc) relatively painless.
-> Brush Terrain: Creates a small grid terrain from brushes. Specify the width of the "grid" elements. Will mark all the unseen faces with a null texture. Can be oriented different ways. Might be useful for small plots of land and/or caves.
Put in your vote! What should be next? Or is there something I haven't even thought of?
-> New hollowing tool - Will sort of extrude each face, with the slice between each brush being the edge normal. This should make a more predictable hollow than the csg-subtract method. However, it will produce angled cuts, so it can't replace the other hollow completely.
-> Cylinder - Make a hollow cylinder.
-> Corridor maker - Specify the slopes of the sides of the corridor, the thickness of the floor/roof/walls, and optionally create a "plug" at the end that can be used for csg subtracting to connect your corridor to something. Maybe even include options for different corridor connections.
-> Path extruder: Select a set of faces, and extrude it in series to a set of path markers. Should make creating roads (etc) relatively painless.
-> Brush Terrain: Creates a small grid terrain from brushes. Specify the width of the "grid" elements. Will mark all the unseen faces with a null texture. Can be oriented different ways. Might be useful for small plots of land and/or caves.
Put in your vote! What should be next? Or is there something I haven't even thought of?
#42
12/19/2007 (9:22 am)
Is it possible to write a plug-in that will take a brush and divide it into X number of wedges? The idea here would be to take a large, flat brush used for terrain, and run the plug-in on it to break it up into a bunch of wedges, allowing vertex manipulation in the Z axis (or X/Y for walls) to create terrain. That would be a GREAT plug-in if possible. Ultimately, it would be awesome to be able to run it on a large 'terrain block', then delete a small area of it in the middle, create another block in its place, and run the plugin again... allowing for greater detail in that area. Make sense? If not, I'll try to post pictures. Thanks!!!
Torque Owner Otto Itkonen
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