Game Development Community

Resource: add radial force & vorticity to PhysicalZones

by Orion Elenzil · in Torque Game Engine · 05/23/2007 (3:10 pm) · 2 replies

For those into such things,
here is an as-yet-unapproved resource which expands PhysicalZone.

// One of the simplest uses of this is to create a region which is very difficult to walk to.
// Say a magic altar. To achieve something like that, the inner wall of the cylinder would
// have radius zero and a strong force pushing outward. The outer wall would have radius
// of say five, and say zero force. When the player approaches the altar, they find that
// it gradually gets more and more difficult to walk towards it.

#1
05/23/2007 (3:35 pm)
You must be some sorta of genius! I use almost every one of your neat little tricks. The GUI in mission area is still my favorite!
#2
05/23/2007 (3:46 pm)
Thanks! glad to hear the stuff is useful!