Resource: add radial force & vorticity to PhysicalZones
by Orion Elenzil · in Torque Game Engine · 05/23/2007 (3:10 pm) · 2 replies
For those into such things,
here is an as-yet-unapproved resource which expands PhysicalZone.
// One of the simplest uses of this is to create a region which is very difficult to walk to.
// Say a magic altar. To achieve something like that, the inner wall of the cylinder would
// have radius zero and a strong force pushing outward. The outer wall would have radius
// of say five, and say zero force. When the player approaches the altar, they find that
// it gradually gets more and more difficult to walk towards it.
here is an as-yet-unapproved resource which expands PhysicalZone.
// One of the simplest uses of this is to create a region which is very difficult to walk to.
// Say a magic altar. To achieve something like that, the inner wall of the cylinder would
// have radius zero and a strong force pushing outward. The outer wall would have radius
// of say five, and say zero force. When the player approaches the altar, they find that
// it gradually gets more and more difficult to walk towards it.
About the author
Torque 3D Owner Caylo Gypsyblood