Problem with collision
by CodingChris · in Constructor · 05/23/2007 (10:19 am) · 7 replies
Hi,
In my new game I'm working with the rigidshapeclass and dif-files created with torque constructor. The problem is that sometimes my rigidshape class goes into the dif file(
)
You see it on the picture.
What's wrong?
In my new game I'm working with the rigidshapeclass and dif-files created with torque constructor. The problem is that sometimes my rigidshape class goes into the dif file(
)You see it on the picture.
What's wrong?
About the author
#2
05/23/2007 (11:14 am)
Yes I have updated Constructor.
#3
05/23/2007 (4:48 pm)
There is a known issue with collision and Constructor 1.0.1. This effects the lighting in some cases as well. Matt Fairfax is aware of the problem, and has been emailed a sample .csx file.
#4
05/24/2007 (5:05 am)
Ok, then I have to wait for version 1.0.2. Thanks
#5
05/26/2007 (11:45 am)
Isn't this the long term TGE collision bug? I've had this issue (rigidshapes falling into dif's) as well with regular map2dif_plus.
#6
05/28/2007 (12:47 am)
And did you fix the problem?
#7
It's high on my list of to-do's to get a real fix.
05/28/2007 (1:46 am)
No, sorry. It improved by increasing the mass of rigidshapes, though. Also lowering integration to 1 helped.It's high on my list of to-do's to get a real fix.
Torque 3D Owner Kenneth Holst
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