Game Development Community

Problem with collision

by CodingChris · in Constructor · 05/23/2007 (10:19 am) · 7 replies

Hi,
In my new game I'm working with the rigidshapeclass and dif-files created with torque constructor. The problem is that sometimes my rigidshape class goes into the dif file(tkfiles.storage.msn.com/y1petEkONrkPWEAg_KxrUKR8ivSi-RjVfCzageqkLfFksVIzMvfUpDWheJor4qSvbqm)
You see it on the picture.
What's wrong?

#1
05/23/2007 (10:36 am)
This is happening after you have updated Constructor to 1.0.1?
#2
05/23/2007 (11:14 am)
Yes I have updated Constructor.
#3
05/23/2007 (4:48 pm)
There is a known issue with collision and Constructor 1.0.1. This effects the lighting in some cases as well. Matt Fairfax is aware of the problem, and has been emailed a sample .csx file.
#4
05/24/2007 (5:05 am)
Ok, then I have to wait for version 1.0.2. Thanks
#5
05/26/2007 (11:45 am)
Isn't this the long term TGE collision bug? I've had this issue (rigidshapes falling into dif's) as well with regular map2dif_plus.
#6
05/28/2007 (12:47 am)
And did you fix the problem?
#7
05/28/2007 (1:46 am)
No, sorry. It improved by increasing the mass of rigidshapes, though. Also lowering integration to 1 helped.

It's high on my list of to-do's to get a real fix.