No texture on the mini pack crates
by Wolfgang Kurz · in Torque Game Engine · 05/22/2007 (8:01 am) · 6 replies
Hello everyone,
i bought the create-minipack and i add the crates to my mission like this as i use them as ammo packs:
i have tried it as itemdata too but i am getting the same reults:-(
the creates apear but they dont have any textures
i bought the create-minipack and i add the crates to my mission like this as i use them as ammo packs:
function createAmmo(%pos){
%obj = new StaticShape(AmmoItem) {
dataBlock = AmmoPack;
static = true;
rotate = false;
};
%obj.setTransform(getWords(%pos,0,2)@" 0 0 0 0"); // where to put it
%obj.startFade(0, 0, true);
// Shedule a reapearance
%obj.schedule(1100, "startFade", 1000, 0, false);
}
function createHealthPack(%pos){
%obj = new StaticShape(HealthItem) {
dataBlock = HealthPack;
static = true;
rotate = false;
};
%obj.setTransform(getWords(%pos,0,2)@" 0 0 0 0"); // where to put it
%obj.startFade(0, 0, true);
// Shedule a reapearance
%obj.schedule(1100, "startFade", 1000, 0, false);
}
datablock StaticShapeData( AmmoPack )
{
shapeFile = "~/data/shapes/pickups/SmlCrate02.dts"; // <-- our model
};
datablock StaticShapeData( HealthPack )
{
shapeFile = "~/data/shapes/pickups/WoodenCrate01.dts"; // <-- our model
};i have tried it as itemdata too but i am getting the same reults:-(
the creates apear but they dont have any textures
#2
Please email me back on the question I ask you in the email regarding this. Have you determined if in fact the texture is going missing or if you are just seeing the collision hulls being rendered?
05/22/2007 (9:21 am)
Wolfgang, Please email me back on the question I ask you in the email regarding this. Have you determined if in fact the texture is going missing or if you are just seeing the collision hulls being rendered?
#3
Email sent.
@Fucifer There are no errors in the console :-) i would have posted them :-)
05/22/2007 (10:19 am)
Hi Todd,Email sent.
@Fucifer There are no errors in the console :-) i would have posted them :-)
#4
when i create the objects like this:
everything works fine
no clue what the problem is
05/22/2007 (12:21 pm)
Ok wierd thing:when i create the objects like this:
function createAmmo(%pos){
%obj = new TSStatic(AmmoItem) {
shapeName = "~/data/shapes/pickups/WoodenCrate01.dts";
};
%obj.setTransform(getWords(%pos,0,2)@" 0 0 0 0"); // where to put it
%obj.startFade(0, 0, true);
// Shedule a reapearance
%obj.schedule(1100, "startFade", 1000, 0, false);
}
function createHealthPack(%pos){
%obj = new TSStatic(HealthItem) {
shapeName = "~/data/shapes/pickups/WoodenCrate01.dts";
};
%obj.setTransform(getWords(%pos,0,2)@" 0 0 0 0"); // where to put it
%obj.startFade(0, 0, true);
// Shedule a reapearance
%obj.schedule(1100, "startFade", 1000, 0, false);
}everything works fine
no clue what the problem is
#5
05/22/2007 (1:03 pm)
Could it be that in your first sample you're defining your datablocks after referencing them?
#6
05/22/2007 (1:39 pm)
Well i would imagine, then i would get the error that the datablock is not a member of the gamebase but i get no error at all
Torque Owner Fucifer