Lower body animation triggering upper body animation?
by Will Sanders · in Torque Game Engine · 07/17/2002 (4:26 pm) · 2 replies
I want to play a upper body animation for when the lower body is running. I have one upper body animation where the player has a weapon, and one where the player doesn't. After reading past forum topics since November, I figure I need to put this somewhere:
%obj.playThread(0,"upperbody");
... where "upperbody" is the animation name (without the weapon). But where should I put it to make sure it starts when the legs start running? And how would I switch animations when the player loses/picks up a weapon?
Sorry if this is a stupid question, but I'm a modeler and coding sometimes eludes me. :'(
%obj.playThread(0,"upperbody");
... where "upperbody" is the animation name (without the weapon). But where should I put it to make sure it starts when the legs start running? And how would I switch animations when the player loses/picks up a weapon?
Sorry if this is a stupid question, but I'm a modeler and coding sometimes eludes me. :'(
#2
07/19/2002 (7:57 pm)
Thanks Robert. Unfortunately, I think my best option is to just have full body animations than try to synch upper and lower parts with different animation files. Unfortunately, I came across another problem which I'll address in another post...
Torque Owner Robert Garrett