Game Development Community

3273*960 resolution

by Jonathan Robinson · in Technical Issues · 05/21/2007 (7:01 am) · 5 replies

Hi all. I was wondering if someone can help me? I am trying to run torque at a resolution of 3273*960. Can someone tell me how I can go about this? We are forcing the game engine to run through chromium and are experiencing some major issues in response time. Chromium is rendering to 6 seperate PC's each with its own projector (3D nice!) sync'd by a central server running the app. Any ideas?

#1
05/21/2007 (7:15 am)
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#2
05/21/2007 (7:40 am)
Hi.
Yep basically we think we have an issue with scalability. We want to run the application on the server @ 3273*960 (single monitor) but as we aren't rendering onto the computer hopefully it shouldn't be an issue. The rendered image gets split into tiles by Chromium something along the lines of 1280*960 per screen.
We have 6 projects. The first lot of 3 are overlapped to create one big screen of 3273*960. The second lot of 3 are exactly the same but are off-set to achieve the 3D effect. An expensive toy for me to be playing with! All the the individual 6PC's sync with the server (7th PC) for the display feed. If we run torque at 800*600, the image gets scaled and is visable, but in game we get major performance issues.
Jon.
#3
05/21/2007 (12:11 pm)
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#4
05/21/2007 (1:06 pm)
We had also considered this as an option, we currently have that set-up with another game engine. I personally developed a virtual tour of the library at my university in torque and a requirment/project aim I set myself was to try and get it running in the VR lab. My project supervisor who runs the department thought this would be a good idea as we are interrested in seeing how different game engines can be implemented on the set up.
If you want some info on the lab itself then visit:
www.dmu.ac.uk/faculties/cse/computing/virtual_reality_centre.jsp
Thanks for the help and advice.
Jon.
#5
05/21/2007 (3:47 pm)
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