Game Development Community

Atlas Terrain files

by Areal Person · in Torque Game Engine · 05/20/2007 (3:07 pm) · 2 replies

Hi,

I'm looking at TGEA, I see a terrain file called arcticBlended.atlas
In the water demo. It's my understanding that this is the new atlas
terrain format.

How do I create/ modify an Atlas terrain file ?

I tried using the Terrain editor Inside TGEA but none of the terrain features seem to work.

Do I need to buy more software to create Atlas terrain files ?

Is Atlas specific to TGEA or is it a general standard ? Where/what are the tools
to create the .atlas files ?

I'm concerned about the complexity of creating these .atlas files.

How do I create one ?

Thanks,

#1
05/20/2007 (4:08 pm)
Ok, I found the L3DT too with the Atlas plugin, but if I can't export blended textures
why would I want to use it ?
#2
05/20/2007 (5:05 pm)
There fixing the blended textures on the engine. You can use the atlasGenerateTextureTOCFromLargeJPEG to create a single texture for the time being. The plugin for L3DT will only export anything under 2048, anything above with freeze and crash. Best anything you do above 4096 to use the commands to import you terrain.


Here are my notes on what I learned so far.

http://www.bundysoft.com/phpBB2/viewtopic.php?p=3494#3494

Be happy to help the best I can, I'll watch this post if need anything.